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| author | Mary <me@thog.eu> | 2021-07-18 13:05:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-18 13:05:11 +0200 |
| commit | b8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch) | |
| tree | 743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs | |
| parent | 97a21332071aceeef6f5035178a3523177570448 (diff) | |
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs index 06968871..47205a08 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs @@ -50,6 +50,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Volume = volume; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix) { Vector256<float> volumeVec = Vector256.Create(Volume); @@ -70,6 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix) { Vector128<float> volumeVec = Vector128.Create(Volume); @@ -120,6 +122,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix) { if (Avx.IsSupported) |
