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| author | Mary <me@thog.eu> | 2021-07-18 13:05:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-18 13:05:11 +0200 |
| commit | b8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch) | |
| tree | 743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs | |
| parent | 97a21332071aceeef6f5035178a3523177570448 (diff) | |
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs index 2dc6f04b..dcf57351 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs @@ -43,10 +43,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command public void Process(CommandList context) { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - inputBuffer.CopyTo(outputBuffer); + context.CopyBuffer(OutputBufferIndex, InputBufferIndex); } } } |
