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authorMary <me@thog.eu>2021-07-18 13:05:11 +0200
committerGitHub <noreply@github.com>2021-07-18 13:05:11 +0200
commitb8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch)
tree743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
parent97a21332071aceeef6f5035178a3523177570448 (diff)
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
index ba9a0357..87e830dd 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
- context.Buffers.Span.Fill(0);
+ context.ClearBuffers();
}
}
}