diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs new file mode 100644 index 00000000..ed6806b2 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs @@ -0,0 +1,79 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Collections.Generic; + +namespace Ryujinx.Audio.Renderer.Device +{ + /// <summary> + /// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>. + /// </summary> + public class VirtualDeviceSessionRegistry + { + /// <summary> + /// The session registry, used to store the sessions of a given AppletResourceId. + /// </summary> + private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>(); + + /// <summary> + /// The default <see cref="VirtualDevice"/>. + /// </summary> + /// <remarks>This is used when the USB device is the default one on older revision.</remarks> + public VirtualDevice DefaultDevice => VirtualDevice.Devices[0]; + + /// <summary> + /// The current active <see cref="VirtualDevice"/>. + /// </summary> + // TODO: make this configurable + public VirtualDevice ActiveDevice = VirtualDevice.Devices[1]; + + /// <summary> + /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId. + /// </summary> + /// <param name="resourceAppletId">The AppletResourceId used.</param> + /// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns> + public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId) + { + if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result)) + { + return result; + } + + result = CreateSessionsFromBehaviourContext(); + + _sessionsRegistry.Add(resourceAppletId, result); + + return result; + } + + /// <summary> + /// Create a new array of sessions for each <see cref="VirtualDevice"/>. + /// </summary> + /// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns> + private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext() + { + VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length]; + + for (int i = 0; i < virtualDeviceSession.Length; i++) + { + virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]); + } + + return virtualDeviceSession; + } + } +} |
