aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio/Output
diff options
context:
space:
mode:
authorMary-nyan <mary@mary.zone>2022-07-25 20:46:33 +0200
committerGitHub <noreply@github.com>2022-07-25 15:46:33 -0300
commit1825bd87b4f0709ab79ed407f6c267ba3545456e (patch)
tree3309fa4aea0cb8d17715a3ee5f5e04acd376681f /Ryujinx.Audio/Output
parent62f8ceb60b969db65a24d312dde7c6513a07ec46 (diff)
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
Diffstat (limited to 'Ryujinx.Audio/Output')
-rw-r--r--Ryujinx.Audio/Output/AudioOutputManager.cs8
-rw-r--r--Ryujinx.Audio/Output/AudioOutputSystem.cs10
2 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.Audio/Output/AudioOutputManager.cs b/Ryujinx.Audio/Output/AudioOutputManager.cs
index 3e07e750..8c21f76a 100644
--- a/Ryujinx.Audio/Output/AudioOutputManager.cs
+++ b/Ryujinx.Audio/Output/AudioOutputManager.cs
@@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
outputDeviceName = audioOut.DeviceName;
outputConfiguration = new AudioOutputConfiguration
{
- ChannelCount = audioOut.ChannelCount,
- SampleFormat = audioOut.SampleFormat,
- SampleRate = audioOut.SampleRate,
+ ChannelCount = audioOut.ChannelCount,
+ SampleFormat = audioOut.SampleFormat,
+ SampleRate = audioOut.SampleRate,
AudioOutState = audioOut.GetState(),
};
@@ -293,4 +293,4 @@ namespace Ryujinx.Audio.Output
}
}
}
-}
+} \ No newline at end of file
diff --git a/Ryujinx.Audio/Output/AudioOutputSystem.cs b/Ryujinx.Audio/Output/AudioOutputSystem.cs
index dc0006c2..93df87aa 100644
--- a/Ryujinx.Audio/Output/AudioOutputSystem.cs
+++ b/Ryujinx.Audio/Output/AudioOutputSystem.cs
@@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
}
SampleFormat = sampleFormat;
- SampleRate = Constants.TargetSampleRate;
+ SampleRate = Constants.TargetSampleRate;
}
return result;
@@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
{
AudioBuffer buffer = new AudioBuffer
{
- BufferTag = bufferTag,
+ BufferTag = bufferTag,
DataPointer = userBuffer.Data,
- DataSize = userBuffer.DataSize
+ DataSize = userBuffer.DataSize
};
if (_session.AppendBuffer(buffer))
@@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
{
lock (_parentLock)
{
- _session.SetVolume(volume);
+ _session.SetVolume(volume);
}
}
@@ -362,4 +362,4 @@ namespace Ryujinx.Audio.Output
}
}
}
-}
+} \ No newline at end of file