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authorgdkchan <gab.dark.100@gmail.com>2018-08-16 20:47:36 -0300
committerGitHub <noreply@github.com>2018-08-16 20:47:36 -0300
commit521751795a1c97c0d97f6f8904a3be69b13d3a9d (patch)
tree942a05899c40e2de6d92a38b93a494bd96ee64b8 /Ryujinx.Audio/OpenAL/OpenALAudioOut.cs
parent182d716867ae477c2b15a5332430dc2641fa1cc3 (diff)
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
Diffstat (limited to 'Ryujinx.Audio/OpenAL/OpenALAudioOut.cs')
-rw-r--r--Ryujinx.Audio/OpenAL/OpenALAudioOut.cs24
1 files changed, 22 insertions, 2 deletions
diff --git a/Ryujinx.Audio/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/OpenAL/OpenALAudioOut.cs
index 85e2d803..80a070c9 100644
--- a/Ryujinx.Audio/OpenAL/OpenALAudioOut.cs
+++ b/Ryujinx.Audio/OpenAL/OpenALAudioOut.cs
@@ -8,7 +8,7 @@ using System.Threading;
namespace Ryujinx.Audio.OpenAL
{
- public class OpenALAudioOut : IAalOutput
+ public class OpenALAudioOut : IAalOutput, IDisposable
{
private const int MaxTracks = 256;
@@ -222,10 +222,17 @@ namespace Ryujinx.Audio.OpenAL
Td.CallReleaseCallbackIfNeeded();
}
- //If it's not slept it will waste cycles
+ //If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);
+
+ foreach (Track Td in Tracks.Values)
+ {
+ Td.Dispose();
+ }
+
+ Tracks.Clear();
}
public int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback)
@@ -342,5 +349,18 @@ namespace Ryujinx.Audio.OpenAL
return PlaybackState.Stopped;
}
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool Disposing)
+ {
+ if (Disposing)
+ {
+ KeepPolling = false;
+ }
+ }
}
} \ No newline at end of file