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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs')
-rw-r--r--Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs116
1 files changed, 0 insertions, 116 deletions
diff --git a/Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs b/Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs
deleted file mode 100644
index cff6114f..00000000
--- a/Ryujinx.Audio/Native/libsoundio/SoundIOChannelLayout.cs
+++ /dev/null
@@ -1,116 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-
-namespace SoundIOSharp
-{
- public struct SoundIOChannelLayout
- {
- public static int BuiltInCount
- {
- get { return Natives.soundio_channel_layout_builtin_count(); }
- }
-
- public static SoundIOChannelLayout GetBuiltIn(int index)
- {
- return new SoundIOChannelLayout(Natives.soundio_channel_layout_get_builtin(index));
- }
-
- public static SoundIOChannelLayout GetDefault(int channelCount)
- {
- var handle = Natives.soundio_channel_layout_get_default(channelCount);
-
- return new SoundIOChannelLayout (handle);
- }
-
- public static SoundIOChannelId ParseChannelId(string name)
- {
- var ptr = Marshal.StringToHGlobalAnsi(name);
-
- try
- {
- return (SoundIOChannelId)Natives.soundio_parse_channel_id(ptr, name.Length);
- }
- finally
- {
- Marshal.FreeHGlobal(ptr);
- }
- }
-
- // instance members
-
- internal SoundIOChannelLayout(Pointer<SoundIoChannelLayout> handle)
- {
- this.handle = handle;
- }
-
- readonly Pointer<SoundIoChannelLayout> handle;
-
- public bool IsNull
- {
- get { return handle.Handle == IntPtr.Zero; }
- }
-
- internal IntPtr Handle
- {
- get { return handle; }
- }
-
- public int ChannelCount
- {
- get { return IsNull ? 0 : Marshal.ReadInt32((IntPtr)handle + channel_count_offset); }
- }
-
- static readonly int channel_count_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channel_count");
-
- public string Name
- {
- get { return IsNull ? null : Marshal.PtrToStringAnsi(Marshal.ReadIntPtr((IntPtr)handle + name_offset)); }
- }
-
- static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("name");
-
- public IEnumerable<SoundIOChannelId> Channels
- {
- get
- {
- if (IsNull) yield break;
-
- for (int i = 0; i < 24; i++)
- {
- yield return (SoundIOChannelId)Marshal.ReadInt32((IntPtr)handle + channels_offset + sizeof(SoundIoChannelId) * i);
- }
- }
- }
-
- static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channels");
-
- public override bool Equals(object other)
- {
- if (!(other is SoundIOChannelLayout)) return false;
-
- var s = (SoundIOChannelLayout) other;
-
- return handle == s.handle || Natives.soundio_channel_layout_equal(handle, s.handle);
- }
-
- public override int GetHashCode()
- {
- return handle.GetHashCode();
- }
-
- public string DetectBuiltInName()
- {
- if (IsNull) throw new InvalidOperationException();
-
- return Natives.soundio_channel_layout_detect_builtin(handle) ? Name : null;
- }
-
- public int FindChannel(SoundIOChannelId channel)
- {
- if (IsNull) throw new InvalidOperationException();
-
- return Natives.soundio_channel_layout_find_channel(handle, (SoundIoChannelId)channel);
- }
- }
-} \ No newline at end of file