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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Audio/Input
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Audio/Input')
-rw-r--r--Ryujinx.Audio/Input/AudioInputManager.cs266
-rw-r--r--Ryujinx.Audio/Input/AudioInputSystem.cs392
2 files changed, 0 insertions, 658 deletions
diff --git a/Ryujinx.Audio/Input/AudioInputManager.cs b/Ryujinx.Audio/Input/AudioInputManager.cs
deleted file mode 100644
index ac012c4a..00000000
--- a/Ryujinx.Audio/Input/AudioInputManager.cs
+++ /dev/null
@@ -1,266 +0,0 @@
-using Ryujinx.Audio.Common;
-using Ryujinx.Audio.Integration;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Diagnostics;
-using System.Linq;
-using System.Threading;
-
-namespace Ryujinx.Audio.Input
-{
- /// <summary>
- /// The audio input manager.
- /// </summary>
- public class AudioInputManager : IDisposable
- {
- private object _lock = new object();
-
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
-
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
-
- /// <summary>
- /// The device driver.
- /// </summary>
- private IHardwareDeviceDriver _deviceDriver;
-
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsBufferEvents;
-
- /// <summary>
- /// The <see cref="AudioInputSystem"/> session instances.
- /// </summary>
- private AudioInputSystem[] _sessions;
-
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
-
- /// <summary>
- /// The dispose state.
- /// </summary>
- private int _disposeState;
-
- /// <summary>
- /// Create a new <see cref="AudioInputManager"/>.
- /// </summary>
- public AudioInputManager()
- {
- _sessionIds = new int[Constants.AudioInSessionCountMax];
- _sessions = new AudioInputSystem[Constants.AudioInSessionCountMax];
- _activeSessionCount = 0;
-
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
-
- /// <summary>
- /// Initialize the <see cref="AudioInputManager"/>.
- /// </summary>
- /// <param name="deviceDriver">The device driver.</param>
- /// <param name="sessionRegisterEvents">The events associated to each session.</param>
- public void Initialize(IHardwareDeviceDriver deviceDriver, IWritableEvent[] sessionRegisterEvents)
- {
- _deviceDriver = deviceDriver;
- _sessionsBufferEvents = sessionRegisterEvents;
- }
-
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
-
- Debug.Assert(index < _sessionIds.Length);
-
- int sessionId = _sessionIds[index];
-
- _sessionIds[index] = -1;
-
- _activeSessionCount++;
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new input ({sessionId})");
-
- return sessionId;
- }
- }
-
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
-
- int newIndex = --_activeSessionCount;
-
- _sessionIds[newIndex] = sessionId;
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered input ({sessionId})");
- }
-
- /// <summary>
- /// Used to update audio input system.
- /// </summary>
- public void Update()
- {
- lock (_sessionLock)
- {
- foreach (AudioInputSystem input in _sessions)
- {
- input?.Update();
- }
- }
- }
-
- /// <summary>
- /// Register a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="input">The <see cref="AudioInputSystem"/> to register.</param>
- private void Register(AudioInputSystem input)
- {
- lock (_sessionLock)
- {
- _sessions[input.GetSessionId()] = input;
- }
- }
-
- /// <summary>
- /// Unregister a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="input">The <see cref="AudioInputSystem"/> to unregister.</param>
- internal void Unregister(AudioInputSystem input)
- {
- lock (_sessionLock)
- {
- int sessionId = input.GetSessionId();
-
- _sessions[input.GetSessionId()] = null;
-
- ReleaseSessionId(sessionId);
- }
- }
-
- /// <summary>
- /// Get the list of all audio inputs names.
- /// </summary>
- /// <param name="filtered">If true, filter disconnected devices</param>
- /// <returns>The list of all audio inputs name</returns>
- public string[] ListAudioIns(bool filtered)
- {
- if (filtered)
- {
- // TODO: Detect if the driver supports audio input
- }
-
- return new string[] { Constants.DefaultDeviceInputName };
- }
-
- /// <summary>
- /// Open a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="outputDeviceName">The output device name selected by the <see cref="AudioInputSystem"/></param>
- /// <param name="outputConfiguration">The output audio configuration selected by the <see cref="AudioInputSystem"/></param>
- /// <param name="obj">The new <see cref="AudioInputSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations</param>
- /// <param name="inputDeviceName">The input device name wanted by the user</param>
- /// <param name="sampleFormat">The sample format to use</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application</param>
- /// <param name="processHandle">The process handle of the application</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
- public ResultCode OpenAudioIn(out string outputDeviceName,
- out AudioOutputConfiguration outputConfiguration,
- out AudioInputSystem obj,
- IVirtualMemoryManager memoryManager,
- string inputDeviceName,
- SampleFormat sampleFormat,
- ref AudioInputConfiguration parameter,
- ulong appletResourceUserId,
- uint processHandle)
- {
- int sessionId = AcquireSessionId();
-
- _sessionsBufferEvents[sessionId].Clear();
-
- IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
-
- AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
-
- ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
-
- if (result == ResultCode.Success)
- {
- outputDeviceName = audioIn.DeviceName;
- outputConfiguration = new AudioOutputConfiguration
- {
- ChannelCount = audioIn.ChannelCount,
- SampleFormat = audioIn.SampleFormat,
- SampleRate = audioIn.SampleRate,
- AudioOutState = audioIn.GetState(),
- };
-
- obj = audioIn;
-
- Register(audioIn);
- }
- else
- {
- ReleaseSessionId(sessionId);
-
- obj = null;
- outputDeviceName = null;
- outputConfiguration = default;
- }
-
- return result;
- }
-
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- // Clone the sessions array to dispose them outside the lock.
- AudioInputSystem[] sessions;
-
- lock (_sessionLock)
- {
- sessions = _sessions.ToArray();
- }
-
- foreach (AudioInputSystem input in sessions)
- {
- input?.Dispose();
- }
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Audio/Input/AudioInputSystem.cs b/Ryujinx.Audio/Input/AudioInputSystem.cs
deleted file mode 100644
index b3ca0fd6..00000000
--- a/Ryujinx.Audio/Input/AudioInputSystem.cs
+++ /dev/null
@@ -1,392 +0,0 @@
-using Ryujinx.Audio.Common;
-using Ryujinx.Audio.Integration;
-using System;
-using System.Threading;
-
-namespace Ryujinx.Audio.Input
-{
- /// <summary>
- /// Audio input system.
- /// </summary>
- public class AudioInputSystem : IDisposable
- {
- /// <summary>
- /// The session id associated to the <see cref="AudioInputSystem"/>.
- /// </summary>
- private int _sessionId;
-
- /// <summary>
- /// The session the <see cref="AudioInputSystem"/>.
- /// </summary>
- private AudioDeviceSession _session;
-
- /// <summary>
- /// The target device name of the <see cref="AudioInputSystem"/>.
- /// </summary>
- public string DeviceName { get; private set; }
-
- /// <summary>
- /// The target sample rate of the <see cref="AudioInputSystem"/>.
- /// </summary>
- public uint SampleRate { get; private set; }
-
- /// <summary>
- /// The target channel count of the <see cref="AudioInputSystem"/>.
- /// </summary>
- public uint ChannelCount { get; private set; }
-
- /// <summary>
- /// The target sample format of the <see cref="AudioInputSystem"/>.
- /// </summary>
- public SampleFormat SampleFormat { get; private set; }
-
- /// <summary>
- /// The <see cref="AudioInputManager"/> owning this.
- /// </summary>
- private AudioInputManager _manager;
-
- /// <summary>
- /// The lock of the parent.
- /// </summary>
- private object _parentLock;
-
- /// <summary>
- /// The dispose state.
- /// </summary>
- private int _disposeState;
-
- /// <summary>
- /// Create a new <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="manager">The manager instance</param>
- /// <param name="parentLock">The lock of the manager</param>
- /// <param name="deviceSession">The hardware device session</param>
- /// <param name="bufferEvent">The buffer release event of the audio input</param>
- public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
- {
- _manager = manager;
- _parentLock = parentLock;
- _session = new AudioDeviceSession(deviceSession, bufferEvent);
- }
-
- /// <summary>
- /// Get the default device name on the system.
- /// </summary>
- /// <returns>The default device name on the system.</returns>
- private static string GetDeviceDefaultName()
- {
- return Constants.DefaultDeviceInputName;
- }
-
- /// <summary>
- /// Check if a given configuration and device name is valid on the system.
- /// </summary>
- /// <param name="configuration">The configuration to check.</param>
- /// <param name="deviceName">The device name to check.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- private static ResultCode IsConfigurationValid(ref AudioInputConfiguration configuration, string deviceName)
- {
- if (deviceName.Length != 0 && !deviceName.Equals(GetDeviceDefaultName()))
- {
- return ResultCode.DeviceNotFound;
- }
- else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
- {
- return ResultCode.UnsupportedSampleRate;
- }
- else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
- {
- return ResultCode.UnsupportedChannelConfiguration;
- }
-
- return ResultCode.Success;
- }
-
- /// <summary>
- /// Get the released buffer event.
- /// </summary>
- /// <returns>The released buffer event</returns>
- public IWritableEvent RegisterBufferEvent()
- {
- lock (_parentLock)
- {
- return _session.GetBufferEvent();
- }
- }
-
- /// <summary>
- /// Update the <see cref="AudioInputSystem"/>.
- /// </summary>
- public void Update()
- {
- lock (_parentLock)
- {
- _session.Update();
- }
- }
-
- /// <summary>
- /// Get the id of this session.
- /// </summary>
- /// <returns>The id of this session</returns>
- public int GetSessionId()
- {
- return _sessionId;
- }
-
- /// <summary>
- /// Initialize the <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <param name="inputDeviceName">The input device name wanted by the user</param>
- /// <param name="sampleFormat">The sample format to use</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="sessionId">The session id associated to this <see cref="AudioInputSystem"/></param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode Initialize(string inputDeviceName, SampleFormat sampleFormat, ref AudioInputConfiguration parameter, int sessionId)
- {
- _sessionId = sessionId;
-
- ResultCode result = IsConfigurationValid(ref parameter, inputDeviceName);
-
- if (result == ResultCode.Success)
- {
- if (inputDeviceName.Length == 0)
- {
- DeviceName = GetDeviceDefaultName();
- }
- else
- {
- DeviceName = inputDeviceName;
- }
-
- if (parameter.ChannelCount == 6)
- {
- ChannelCount = 6;
- }
- else
- {
- ChannelCount = 2;
- }
-
- SampleFormat = sampleFormat;
- SampleRate = Constants.TargetSampleRate;
- }
-
- return result;
- }
-
- /// <summary>
- /// Append a new audio buffer to the audio input.
- /// </summary>
- /// <param name="bufferTag">The unique tag of this buffer.</param>
- /// <param name="userBuffer">The buffer informations.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer)
- {
- lock (_parentLock)
- {
- AudioBuffer buffer = new AudioBuffer
- {
- BufferTag = bufferTag,
- DataPointer = userBuffer.Data,
- DataSize = userBuffer.DataSize
- };
-
- if (_session.AppendBuffer(buffer))
- {
- return ResultCode.Success;
- }
-
- return ResultCode.BufferRingFull;
- }
- }
-
- /// <summary>
- /// Append a new audio buffer to the audio input.
- /// </summary>
- /// <remarks>This is broken by design, only added for completness.</remarks>
- /// <param name="bufferTag">The unique tag of this buffer.</param>
- /// <param name="userBuffer">The buffer informations.</param>
- /// <param name="handle">Some unknown handle.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer userBuffer, uint handle)
- {
- lock (_parentLock)
- {
- AudioBuffer buffer = new AudioBuffer
- {
- BufferTag = bufferTag,
- DataPointer = userBuffer.Data,
- DataSize = userBuffer.DataSize
- };
-
- if (_session.AppendUacBuffer(buffer, handle))
- {
- return ResultCode.Success;
- }
-
- return ResultCode.BufferRingFull;
- }
- }
-
- /// <summary>
- /// Get the release buffers.
- /// </summary>
- /// <param name="releasedBuffers">The buffer to write the release buffers</param>
- /// <param name="releasedCount">The count of released buffers</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount)
- {
- releasedCount = 0;
-
- // Ensure that the first entry is set to zero if no entries are returned.
- if (releasedBuffers.Length > 0)
- {
- releasedBuffers[0] = 0;
- }
-
- lock (_parentLock)
- {
- for (int i = 0; i < releasedBuffers.Length; i++)
- {
- if (!_session.TryPopReleasedBuffer(out AudioBuffer buffer))
- {
- break;
- }
-
- releasedBuffers[i] = buffer.BufferTag;
- releasedCount++;
- }
- }
-
- return ResultCode.Success;
- }
-
- /// <summary>
- /// Get the current state of the <see cref="AudioInputSystem"/>.
- /// </summary>
- /// <returns>Return the curent sta\te of the <see cref="AudioInputSystem"/></returns>
- public AudioDeviceState GetState()
- {
- lock (_parentLock)
- {
- return _session.GetState();
- }
- }
-
- /// <summary>
- /// Start the audio session.
- /// </summary>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
- public ResultCode Start()
- {
- lock (_parentLock)
- {
- return _session.Start();
- }
- }
-
- /// <summary>
- /// Stop the audio session.
- /// </summary>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
- public ResultCode Stop()
- {
- lock (_parentLock)
- {
- return _session.Stop();
- }
- }
-
- /// <summary>
- /// Get the volume of the session.
- /// </summary>
- /// <returns>The volume of the session</returns>
- public float GetVolume()
- {
- lock (_parentLock)
- {
- return _session.GetVolume();
- }
- }
-
- /// <summary>
- /// Set the volume of the session.
- /// </summary>
- /// <param name="volume">The new volume to set</param>
- public void SetVolume(float volume)
- {
- lock (_parentLock)
- {
- _session.SetVolume(volume);
- }
- }
-
- /// <summary>
- /// Get the count of buffer currently in use (server + driver side).
- /// </summary>
- /// <returns>The count of buffer currently in use</returns>
- public uint GetBufferCount()
- {
- lock (_parentLock)
- {
- return _session.GetBufferCount();
- }
- }
-
- /// <summary>
- /// Check if a buffer is present.
- /// </summary>
- /// <param name="bufferTag">The unique tag of the buffer</param>
- /// <returns>Return true if a buffer is present</returns>
- public bool ContainsBuffer(ulong bufferTag)
- {
- lock (_parentLock)
- {
- return _session.ContainsBuffer(bufferTag);
- }
- }
-
- /// <summary>
- /// Get the count of sample played in this session.
- /// </summary>
- /// <returns>The count of sample played in this session</returns>
- public ulong GetPlayedSampleCount()
- {
- lock (_parentLock)
- {
- return _session.GetPlayedSampleCount();
- }
- }
-
- /// <summary>
- /// Flush all buffers to the initial state.
- /// </summary>
- /// <returns>True if any buffers was flushed</returns>
- public bool FlushBuffers()
- {
- lock (_parentLock)
- {
- return _session.FlushBuffers();
- }
- }
-
- public void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _session.Dispose();
-
- _manager.Unregister(this);
- }
- }
- }
-} \ No newline at end of file