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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.Audio/Backends
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.Audio/Backends')
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs5
-rw-r--r--Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs8
2 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
index c0305f8a..0ae6a620 100644
--- a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
@@ -47,6 +47,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
return _realDriver.GetUpdateRequiredEvent();
}
+ public ManualResetEvent GetPauseEvent()
+ {
+ return _realDriver.GetPauseEvent();
+ }
+
private uint SelectHardwareChannelCount(uint targetChannelCount)
{
if (_realDriver.SupportsChannelCount(targetChannelCount))
diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
index f24b359c..d729d3f6 100644
--- a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
+++ b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
@@ -27,10 +27,12 @@ namespace Ryujinx.Audio.Backends.Dummy
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
{
private ManualResetEvent _updateRequiredEvent;
+ private ManualResetEvent _pauseEvent;
public DummyHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
+ _pauseEvent = new ManualResetEvent(true);
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
@@ -60,6 +62,11 @@ namespace Ryujinx.Audio.Backends.Dummy
return _updateRequiredEvent;
}
+ public ManualResetEvent GetPauseEvent()
+ {
+ return _pauseEvent;
+ }
+
public void Dispose()
{
Dispose(true);
@@ -70,6 +77,7 @@ namespace Ryujinx.Audio.Backends.Dummy
if (disposing)
{
// NOTE: The _updateRequiredEvent will be disposed somewhere else.
+ _pauseEvent.Dispose();
}
}