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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs60
1 files changed, 0 insertions, 60 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs b/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs
deleted file mode 100644
index 102a9f95..00000000
--- a/Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Buffers;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
- where T : unmanaged
- {
- private readonly T* _pointer;
- private readonly int _length;
-
- public SpanMemoryManager(Span<T> span)
- {
- fixed (T* ptr = &MemoryMarshal.GetReference(span))
- {
- _pointer = ptr;
- _length = span.Length;
- }
- }
-
- public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
-
- public override MemoryHandle Pin(int elementIndex = 0)
- {
- if (elementIndex < 0 || elementIndex >= _length)
- {
- throw new ArgumentOutOfRangeException(nameof(elementIndex));
- }
-
- return new MemoryHandle(_pointer + elementIndex);
- }
-
- public override void Unpin() { }
-
- protected override void Dispose(bool disposing) { }
-
- public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
- {
- return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
- }
- }
-}