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| author | sharmander <saldabain.dev@gmail.com> | 2021-02-19 19:34:41 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-20 01:34:41 +0100 |
| commit | d5081e3f93a3283ca7e73358d24d76d110ea962f (patch) | |
| tree | 32edbbcab8a51e25b5b1a35a35976295ba56de03 /Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs | |
| parent | 65eb9901f17f210aab467eabfc090c872c08755a (diff) | |
Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens.
* remove empty line
* Don't use app manifest, set process dpi aware programatically.
Store variables in Program.cs for use instead of re-creating them per class/ method.
* Fix for linux/osx
* Add braces
* Re-use manifest. It appears to be required on linux.
* Undo previous commit -- it appears linux was simply never affected.
* Addressed AcK's comments
* Remove unused usings
* Address comments by AcK #2
* Re-order
* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.
* Additional code cleanup
* Remove "global::" reference.
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/SpanMemoryManager.cs')
0 files changed, 0 insertions, 0 deletions
