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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs105
1 files changed, 0 insertions, 105 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs b/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs
deleted file mode 100644
index d5cbb8df..00000000
--- a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs
+++ /dev/null
@@ -1,105 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Integration;
-using System;
-using System.IO;
-using System.Runtime.InteropServices;
-using System.Text;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// A <see cref="HardwareDevice"/> that outputs to a wav file.
- /// </summary>
- public class FileHardwareDevice : HardwareDevice
- {
- private FileStream _stream;
- private uint _channelCount;
- private uint _sampleRate;
-
- private const int HeaderSize = 44;
-
- public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
- {
- _stream = File.OpenWrite(path);
- _channelCount = channelCount;
- _sampleRate = sampleRate;
-
- _stream.Seek(HeaderSize, SeekOrigin.Begin);
- }
-
- private void UpdateHeader()
- {
- var writer = new BinaryWriter(_stream);
-
- long currentPos = writer.Seek(0, SeekOrigin.Current);
-
- writer.Seek(0, SeekOrigin.Begin);
-
- writer.Write(Encoding.ASCII.GetBytes("RIFF"));
- writer.Write((int)(writer.BaseStream.Length - 8));
- writer.Write(Encoding.ASCII.GetBytes("WAVE"));
- writer.Write(Encoding.ASCII.GetBytes("fmt "));
- writer.Write(16);
- writer.Write((short)1);
- writer.Write((short)GetChannelCount());
- writer.Write(GetSampleRate());
- writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
- writer.Write((short)(GetChannelCount() * sizeof(short)));
- writer.Write((short)(sizeof(short) * 8));
- writer.Write(Encoding.ASCII.GetBytes("data"));
- writer.Write((int)(writer.BaseStream.Length - HeaderSize));
-
- writer.Seek((int)currentPos, SeekOrigin.Begin);
- }
-
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- _stream.Write(MemoryMarshal.Cast<short, byte>(data));
-
- UpdateHeader();
- _stream.Flush();
- }
-
- public uint GetChannelCount()
- {
- return _channelCount;
- }
-
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _stream?.Flush();
- _stream?.Dispose();
-
- _stream = null;
- }
- }
- }
-}