diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs b/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs deleted file mode 100644 index d5cbb8df..00000000 --- a/Ryujinx.Audio.Renderer/Utils/FileHardwareDevice.cs +++ /dev/null @@ -1,105 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Integration; -using System; -using System.IO; -using System.Runtime.InteropServices; -using System.Text; - -namespace Ryujinx.Audio.Renderer.Utils -{ - /// <summary> - /// A <see cref="HardwareDevice"/> that outputs to a wav file. - /// </summary> - public class FileHardwareDevice : HardwareDevice - { - private FileStream _stream; - private uint _channelCount; - private uint _sampleRate; - - private const int HeaderSize = 44; - - public FileHardwareDevice(string path, uint channelCount, uint sampleRate) - { - _stream = File.OpenWrite(path); - _channelCount = channelCount; - _sampleRate = sampleRate; - - _stream.Seek(HeaderSize, SeekOrigin.Begin); - } - - private void UpdateHeader() - { - var writer = new BinaryWriter(_stream); - - long currentPos = writer.Seek(0, SeekOrigin.Current); - - writer.Seek(0, SeekOrigin.Begin); - - writer.Write(Encoding.ASCII.GetBytes("RIFF")); - writer.Write((int)(writer.BaseStream.Length - 8)); - writer.Write(Encoding.ASCII.GetBytes("WAVE")); - writer.Write(Encoding.ASCII.GetBytes("fmt ")); - writer.Write(16); - writer.Write((short)1); - writer.Write((short)GetChannelCount()); - writer.Write(GetSampleRate()); - writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short)); - writer.Write((short)(GetChannelCount() * sizeof(short))); - writer.Write((short)(sizeof(short) * 8)); - writer.Write(Encoding.ASCII.GetBytes("data")); - writer.Write((int)(writer.BaseStream.Length - HeaderSize)); - - writer.Seek((int)currentPos, SeekOrigin.Begin); - } - - public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount) - { - _stream.Write(MemoryMarshal.Cast<short, byte>(data)); - - UpdateHeader(); - _stream.Flush(); - } - - public uint GetChannelCount() - { - return _channelCount; - } - - public uint GetSampleRate() - { - return _sampleRate; - } - - public void Dispose() - { - Dispose(true); - } - - protected virtual void Dispose(bool disposing) - { - if (disposing) - { - _stream?.Flush(); - _stream?.Dispose(); - - _stream = null; - } - } - } -} |
