aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Dsp/State
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Dsp/State
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/State')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs29
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs28
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs136
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs221
6 files changed, 0 insertions, 547 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs b/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs
deleted file mode 100644
index 695b32d2..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/AdpcmLoopContext.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)]
- public struct AdpcmLoopContext
- {
- public short PredScale;
- public short History0;
- public short History1;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs b/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs
deleted file mode 100644
index 3cf24302..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
- public struct AuxiliaryBufferHeader
- {
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
- public struct AuxiliaryBufferInfo
- {
- private const uint ReadOffsetPosition = 0x0;
- private const uint WriteOffsetPosition = 0x4;
-
- public uint ReadOffset;
- public uint WriteOffset;
- private uint _reserved;
-
- public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
- {
- return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
- }
-
- public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
- {
- return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
- }
-
- public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
- {
- manager.Write(bufferAddress + ReadOffsetPosition, value);
- }
-
- public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
- {
- manager.Write(bufferAddress + WriteOffsetPosition, value);
- }
- }
-
- public AuxiliaryBufferInfo BufferInfo;
- public unsafe fixed uint Unknown[13];
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs b/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs
deleted file mode 100644
index 9677333d..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/BiquadFilterState.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct BiquadFilterState
- {
- public float Z1;
- public float Z2;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs b/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
deleted file mode 100644
index 7b694fb0..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/DelayState.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class DelayState
- {
- public DelayLine[] DelayLines { get; }
- public float[] LowPassZ { get; set; }
- public float FeedbackGain { get; private set; }
- public float DelayFeedbackBaseGain { get; private set; }
- public float DelayFeedbackCrossGain { get; private set; }
- public float LowPassFeedbackGain { get; private set; }
- public float LowPassBaseGain { get; private set; }
-
- private const int FixedPointPrecision = 14;
-
- public DelayState(ref DelayParameter parameter, ulong workBuffer)
- {
- DelayLines = new DelayLine[parameter.ChannelCount];
- LowPassZ = new float[parameter.ChannelCount];
-
- uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
-
- for (int i = 0; i < DelayLines.Length; i++)
- {
- DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
- DelayLines[i].SetDelay(parameter.DelayTime);
- LowPassZ[0] = 0;
- }
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref DelayParameter parameter)
- {
- FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
-
- float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
-
- DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
-
- if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
- {
- DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
- }
- else
- {
- DelayFeedbackCrossGain = channelSpread * FeedbackGain;
- }
-
- LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
- LowPassBaseGain = 1.0f - LowPassFeedbackGain;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs b/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs
deleted file mode 100644
index be0f9734..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/Reverb3dState.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class Reverb3dState
- {
- private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
- private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
- private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
- private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
- private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
- public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
-
- public IDelayLine[] FdnDelayLines { get; }
- public DecayDelay[] DecayDelays1 { get; }
- public DecayDelay[] DecayDelays2 { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
- public float DryGain { get; private set; }
- public uint[] EarlyDelayTime { get; private set; }
- public float PreviousPreDelayValue { get; set; }
- public float PreviousPreDelayGain { get; private set; }
- public float TargetPreDelayGain { get; private set; }
- public float EarlyReflectionsGain { get; private set; }
- public float LateReverbGain { get; private set; }
- public uint ReflectionDelayTime { get; private set; }
- public float EchoLateReverbDecay { get; private set; }
- public float[] DecayDirectFdnGain { get; private set; }
- public float[] DecayCurrentFdnGain { get; private set; }
- public float[] DecayCurrentOutputGain { get; private set; }
- public float[] PreviousFeedbackOutputDecayed { get; private set; }
-
- public Reverb3dState(ref Reverb3dParameter parameter, ulong workBuffer)
- {
- FdnDelayLines = new IDelayLine[4];
- DecayDelays1 = new DecayDelay[4];
- DecayDelays2 = new DecayDelay[4];
- DecayDirectFdnGain = new float[4];
- DecayCurrentFdnGain = new float[4];
- DecayCurrentOutputGain = new float[4];
- PreviousFeedbackOutputDecayed = new float[4];
-
- uint sampleRate = parameter.SampleRate / 1000;
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]);
- DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i]));
- DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i]));
- }
-
- PreDelayLine = new DelayLine3d(sampleRate, 400);
- BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref Reverb3dParameter parameter)
- {
- uint sampleRate = parameter.SampleRate / 1000;
-
- EarlyDelayTime = new uint[20];
- DryGain = parameter.DryGain;
- PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
- PreviousPreDelayValue = 0;
-
- EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
- LateReverbGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f);
-
- float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f);
-
- if (highFrequencyRoomGain < 1.0f)
- {
- float tempA = 1.0f - highFrequencyRoomGain;
- float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate));
- float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain)));
-
- PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA);
- TargetPreDelayGain = 1.0f - PreviousPreDelayGain;
- }
- else
- {
- PreviousPreDelayGain = 0.0f;
- TargetPreDelayGain = 1.0f;
- }
-
- ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime));
- EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f;
-
- for (int i = 0; i < FdnDelayLines.Length; i++)
- {
- FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));
-
- uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
-
- float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate);
- float tempB = tempA / parameter.HfDecayRatio;
- float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate);
- float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f);
- float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f;
-
- DecayDirectFdnGain[i] = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD);
- DecayCurrentFdnGain[i] = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD);
- DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD);
-
- DecayDelays1[i].SetDecayRate(EchoLateReverbDecay);
- DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f);
- }
-
- for (int i = 0; i < EarlyDelayTime.Length; i++)
- {
- uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
- EarlyDelayTime[i] = sampleCount;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
deleted file mode 100644
index 60d8e284..00000000
--- a/Ryujinx.Audio.Renderer/Dsp/State/ReverbState.cs
+++ /dev/null
@@ -1,221 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Effect;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Dsp.State
-{
- public class ReverbState
- {
- private static readonly float[] FdnDelayTimes = new float[20]
- {
- // Room
- 53.953247f, 79.192566f, 116.238770f, 130.615295f,
- // Hall
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- // Plate
- 5f, 10f, 5f, 10f,
- // Cathedral
- 47.03f, 71f, 103f, 170f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- };
-
- private static readonly float[] DecayDelayTimes = new float[20]
- {
- // Room
- 7f, 9f, 13f, 17f,
- // Hall
- 7f, 9f, 13f, 17f,
- // Plate (no decay)
- 1f, 1f, 1f, 1f,
- // Cathedral
- 7f, 7f, 13f, 9f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 7f, 9f, 13f, 17f,
- };
-
- private static readonly float[] EarlyDelayTimes = new float[50]
- {
- // Room
- 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
- // Chamber
- 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f,
- // Hall
- 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f,
- // Cathedral
- 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
- // Disabled
- 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
- };
-
- private static readonly float[] EarlyGainBase = new float[50]
- {
- // Room
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
- // Chamber
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
- // Hall
- 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
- // Cathedral
- 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
- // Disabled
- 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
- };
-
- private static readonly float[] PreDelayTimes = new float[5]
- {
- // Room
- 12.5f,
- // Chamber
- 40.0f,
- // Hall
- 50.0f,
- // Cathedral
- 50.0f,
- // Disabled
- 0.0f
- };
-
- public IDelayLine[] FdnDelayLines { get; }
- public DecayDelay[] DecayDelays { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
- public uint[] EarlyDelayTime { get; }
- public float[] EarlyGain { get; }
- public uint PreDelayLineDelayTime { get; private set; }
-
- public float[] HighFrequencyDecayDirectGain { get; }
- public float[] HighFrequencyDecayPreviousGain { get; }
- public float[] PreviousFeedbackOutput { get; }
-
- public const int EarlyModeCount = 10;
-
- private const int FixedPointPrecision = 14;
-
- private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
-
- private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
-
- public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
- {
- FdnDelayLines = new IDelayLine[4];
- DecayDelays = new DecayDelay[4];
- EarlyDelayTime = new uint[EarlyModeCount];
- EarlyGain = new float[EarlyModeCount];
- HighFrequencyDecayDirectGain = new float[4];
- HighFrequencyDecayPreviousGain = new float[4];
- PreviousFeedbackOutput = new float[4];
-
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit);
-
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]);
- DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i]));
- }
-
- float preDelayTimeMax = 150.0f;
-
- if (isLongSizePreDelaySupported)
- {
- preDelayTimeMax = 350.0f;
- }
-
- PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
- BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
-
- UpdateParameter(ref parameter);
- }
-
- public void UpdateParameter(ref ReverbParameter parameter)
- {
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
-
- float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
- float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
- float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
- float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);
-
- for (int i = 0; i < 10; i++)
- {
- EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
- EarlyGain[i] = EarlyGainBase[i] * earlyGain;
- }
-
- if (parameter.ChannelCount == 2)
- {
- EarlyGain[4] = EarlyGain[4] * 0.5f;
- EarlyGain[5] = EarlyGain[5] * 0.5f;
- }
-
- PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
-
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
-
- float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
- float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);
-
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
- DecayDelays[i].SetDelay(decayDelayTimes[i]);
-
- float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
- float tempB = tempA / (decayTime * sampleRate);
- float tempC;
- float tempD;
-
- if (highFrequencyDecayRatio < 0.995f)
- {
- float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
- float tempF = 1.0f - tempE;
- float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
- float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));
-
- tempC = (tempG - tempH) / (tempF * 2);
- tempD = 1.0f - tempC;
- }
- else
- {
- // no high frequency decay ratio
- tempC = 0.0f;
- tempD = 1.0f;
- }
-
- HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
- HighFrequencyDecayPreviousGain[i] = tempC;
- PreviousFeedbackOutput[i] = 0.0f;
-
- DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
- }
- }
- }
-}