diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs deleted file mode 100644 index b58ae1f8..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs +++ /dev/null @@ -1,125 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using System.Runtime.Intrinsics; -using System.Runtime.Intrinsics.X86; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class VolumeCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Volume; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public float Volume { get; } - - public VolumeCommand(float volume, uint bufferIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)bufferIndex; - OutputBufferIndex = (ushort)bufferIndex; - - Volume = volume; - } - - private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - Vector256<float> volumeVec = Vector256.Create(Volume); - - ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer); - Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer); - - int sisdStart = inputVec.Length * 8; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)); - } - - for (int i = sisdStart; i < inputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - Vector128<float> volumeVec = Vector128.Create(Volume); - - ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer); - Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer); - - int sisdStart = inputVec.Length * 4; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)); - } - - for (int i = sisdStart; i < inputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - if (Avx.IsSupported) - { - ProcessVolumeAvx(outputBuffer, inputBuffer); - } - else if (Sse41.IsSupported) - { - ProcessVolumeSse41(outputBuffer, inputBuffer); - } - else - { - ProcessVolumeSlowPath(outputBuffer, inputBuffer); - } - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - for (int i = 0; i < outputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - ProcessVolume(outputBuffer, inputBuffer); - } - } -} |
