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authorriperiperi <rhy3756547@hotmail.com>2020-12-17 18:39:52 +0000
committerGitHub <noreply@github.com>2020-12-17 19:39:52 +0100
commit10aa11ce13291cf2ea2aeb751838c65c45fdc0ba (patch)
tree3ace1ad77af0fdbfc37ffdee86c24afb5fec97c8 /Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
parenteae39f80e7ca9ab220e9884c2457c934c2488e00 (diff)
Interrupt GPU command processing when a frame's fence is reached. (#1741)
* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments.
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