diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs deleted file mode 100644 index 96138db2..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs +++ /dev/null @@ -1,89 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DownMixSurroundToStereoCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.DownMixSurroundToStereo; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort[] InputBufferIndices { get; } - public ushort[] OutputBufferIndices { get; } - - public float[] Coefficients { get; } - - public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - - for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); - OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]); - } - - Coefficients = downMixParameter.ToArray(); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front) - { - return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front); - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]); - ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]); - ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]); - ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]); - ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]); - ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]); - - Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]); - Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]); - Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]); - Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]); - Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]); - Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]); - - for (int i = 0; i < context.SampleCount; i++) - { - stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]); - stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]); - } - - unused2.Fill(0); - unused3.Fill(0); - unused4.Fill(0); - unused5.Fill(0); - } - } -} |
