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| author | Ac_K <Acoustik666@gmail.com> | 2020-08-18 21:24:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-18 21:24:54 +0200 |
| commit | 5eb0ee3ccaf531ad4042199f848e9462efb3d8ec (patch) | |
| tree | bb028768792e07a2c0e1741ec5e36baea322a7bf /Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs | |
| parent | 5b26e4ef94afca8450f07c42393180e3c97f9c00 (diff) | |
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext
This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).
I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.
(I've cleaned up `using` of IGeneralService too)
Closes #629 and closes #630
* change AccountId
* Fix gdkchan's comments
* use CompletedTask
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs')
0 files changed, 0 insertions, 0 deletions
