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authorAc_K <Acoustik666@gmail.com>2020-08-18 21:24:54 +0200
committerGitHub <noreply@github.com>2020-08-18 21:24:54 +0200
commit5eb0ee3ccaf531ad4042199f848e9462efb3d8ec (patch)
treebb028768792e07a2c0e1741ec5e36baea322a7bf /Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs
parent5b26e4ef94afca8450f07c42393180e3c97f9c00 (diff)
account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
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