diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs deleted file mode 100644 index 509aff27..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs +++ /dev/null @@ -1,91 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Parameter.Sink; -using Ryujinx.Audio.Renderer.Server.MemoryPool; -using System; -using System.Diagnostics; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class CircularBufferSinkCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.CircularBufferSink; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort[] Input { get; } - public uint InputCount { get; } - - public ulong CircularBuffer { get; } - public ulong CircularBufferSize { get; } - public ulong CurrentOffset { get; } - - public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - Input = new ushort[RendererConstants.ChannelCountMax]; - InputCount = parameter.InputCount; - - for (int i = 0; i < InputCount; i++) - { - Input[i] = (ushort)(bufferOffset + parameter.Input[i]); - } - - CircularBuffer = circularBufferAddressInfo.GetReference(true); - CircularBufferSize = parameter.BufferSize; - CurrentOffset = currentOffset; - - Debug.Assert(CircularBuffer != 0); - } - - public void Process(CommandList context) - { - const int targetChannelCount = 2; - - ulong currentOffset = CurrentOffset; - - if (CircularBufferSize > 0) - { - for (int i = 0; i < InputCount; i++) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(Input[i]); - - ulong targetOffset = CircularBuffer + currentOffset; - - for (int y = 0; y < context.SampleCount; y++) - { - context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y])); - } - - currentOffset += context.SampleCount * targetChannelCount; - - if (currentOffset >= CircularBufferSize) - { - currentOffset = 0; - } - } - } - } - } -} |
