aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs79
1 files changed, 0 insertions, 79 deletions
diff --git a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs b/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
deleted file mode 100644
index ed6806b2..00000000
--- a/Ryujinx.Audio.Renderer/Device/VirtualDeviceSessionRegistry.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Collections.Generic;
-
-namespace Ryujinx.Audio.Renderer.Device
-{
- /// <summary>
- /// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>.
- /// </summary>
- public class VirtualDeviceSessionRegistry
- {
- /// <summary>
- /// The session registry, used to store the sessions of a given AppletResourceId.
- /// </summary>
- private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
-
- /// <summary>
- /// The default <see cref="VirtualDevice"/>.
- /// </summary>
- /// <remarks>This is used when the USB device is the default one on older revision.</remarks>
- public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
-
- /// <summary>
- /// The current active <see cref="VirtualDevice"/>.
- /// </summary>
- // TODO: make this configurable
- public VirtualDevice ActiveDevice = VirtualDevice.Devices[1];
-
- /// <summary>
- /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
- /// </summary>
- /// <param name="resourceAppletId">The AppletResourceId used.</param>
- /// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns>
- public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId)
- {
- if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result))
- {
- return result;
- }
-
- result = CreateSessionsFromBehaviourContext();
-
- _sessionsRegistry.Add(resourceAppletId, result);
-
- return result;
- }
-
- /// <summary>
- /// Create a new array of sessions for each <see cref="VirtualDevice"/>.
- /// </summary>
- /// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns>
- private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext()
- {
- VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length];
-
- for (int i = 0; i < virtualDeviceSession.Length; i++)
- {
- virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]);
- }
-
- return virtualDeviceSession;
- }
- }
-}