diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs')
| -rw-r--r-- | Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs b/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs new file mode 100644 index 00000000..cff6114f --- /dev/null +++ b/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs @@ -0,0 +1,116 @@ +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; + +namespace SoundIOSharp +{ + public struct SoundIOChannelLayout + { + public static int BuiltInCount + { + get { return Natives.soundio_channel_layout_builtin_count(); } + } + + public static SoundIOChannelLayout GetBuiltIn(int index) + { + return new SoundIOChannelLayout(Natives.soundio_channel_layout_get_builtin(index)); + } + + public static SoundIOChannelLayout GetDefault(int channelCount) + { + var handle = Natives.soundio_channel_layout_get_default(channelCount); + + return new SoundIOChannelLayout (handle); + } + + public static SoundIOChannelId ParseChannelId(string name) + { + var ptr = Marshal.StringToHGlobalAnsi(name); + + try + { + return (SoundIOChannelId)Natives.soundio_parse_channel_id(ptr, name.Length); + } + finally + { + Marshal.FreeHGlobal(ptr); + } + } + + // instance members + + internal SoundIOChannelLayout(Pointer<SoundIoChannelLayout> handle) + { + this.handle = handle; + } + + readonly Pointer<SoundIoChannelLayout> handle; + + public bool IsNull + { + get { return handle.Handle == IntPtr.Zero; } + } + + internal IntPtr Handle + { + get { return handle; } + } + + public int ChannelCount + { + get { return IsNull ? 0 : Marshal.ReadInt32((IntPtr)handle + channel_count_offset); } + } + + static readonly int channel_count_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channel_count"); + + public string Name + { + get { return IsNull ? null : Marshal.PtrToStringAnsi(Marshal.ReadIntPtr((IntPtr)handle + name_offset)); } + } + + static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("name"); + + public IEnumerable<SoundIOChannelId> Channels + { + get + { + if (IsNull) yield break; + + for (int i = 0; i < 24; i++) + { + yield return (SoundIOChannelId)Marshal.ReadInt32((IntPtr)handle + channels_offset + sizeof(SoundIoChannelId) * i); + } + } + } + + static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channels"); + + public override bool Equals(object other) + { + if (!(other is SoundIOChannelLayout)) return false; + + var s = (SoundIOChannelLayout) other; + + return handle == s.handle || Natives.soundio_channel_layout_equal(handle, s.handle); + } + + public override int GetHashCode() + { + return handle.GetHashCode(); + } + + public string DetectBuiltInName() + { + if (IsNull) throw new InvalidOperationException(); + + return Natives.soundio_channel_layout_detect_builtin(handle) ? Name : null; + } + + public int FindChannel(SoundIOChannelId channel) + { + if (IsNull) throw new InvalidOperationException(); + + return Natives.soundio_channel_layout_find_channel(handle, (SoundIoChannelId)channel); + } + } +}
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