diff options
| author | Mary <me@thog.eu> | 2021-05-05 23:37:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-05 23:37:09 +0200 |
| commit | eb056218a13fa145adcc9ecafd166b1b1f2caccb (patch) | |
| tree | cbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj | |
| parent | 106512229e36a570e945e1b60963ff3bd56937c4 (diff) | |
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj')
| -rw-r--r-- | Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj b/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj new file mode 100644 index 00000000..6619a500 --- /dev/null +++ b/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj @@ -0,0 +1,13 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>net5.0</TargetFramework> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" /> + <ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" /> + </ItemGroup> + +</Project> |
