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authorMary <me@thog.eu>2021-05-05 23:37:09 +0200
committerGitHub <noreply@github.com>2021-05-05 23:37:09 +0200
commiteb056218a13fa145adcc9ecafd166b1b1f2caccb (patch)
treecbc911c3473fd431e70f1dfb1e143f1acd2f6178 /Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj
parent106512229e36a570e945e1b60963ff3bd56937c4 (diff)
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj')
-rw-r--r--Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj13
1 files changed, 13 insertions, 0 deletions
diff --git a/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj b/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj
new file mode 100644
index 00000000..6619a500
--- /dev/null
+++ b/Ryujinx.Audio.Backends.SDL2/Ryujinx.Audio.Backends.SDL2.csproj
@@ -0,0 +1,13 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <TargetFramework>net5.0</TargetFramework>
+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
+ <ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
+ </ItemGroup>
+
+</Project>