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authorMetrosexualGarbodor <79612681+MetrosexualGarbodor@users.noreply.github.com>2023-03-04 02:15:29 +0000
committerGitHub <noreply@github.com>2023-03-04 02:15:29 +0000
commitdba908dc788c639f9c9d2e85108389efc031aac6 (patch)
tree3a566604e1c388b2575a4296fdc69253a7de8869 /README.md
parentecee34a50cd8e4266cb2ecc9910d8d33d612c84a (diff)
Add post processing feature to the readme (#4499)
* Add post processing feature to the readme Adds post processing information to the GPU section in the readme. * correct "Anti-Aliasing"
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@@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
- The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
+ The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**