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authorMichael Kuklinski <14104310+ameisen@users.noreply.github.com>2020-04-21 23:13:41 -0500
committerGitHub <noreply@github.com>2020-04-22 14:13:41 +1000
commitc46edfab858051e4b800b2705df2c019c1d975cd (patch)
tree751b9c6b9ea8c477b4d58ca41ef2cc9ad3ea3b01 /README.md
parent36749c358d85dd0bc7f1e4a36a0b607fc0f724d5 (diff)
Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1. * Updating appveyor settings for 3.1 Updating appveyor to use the netcoreapp3.1 path instead of 3.0. * Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe. * Removing unused NuGet package SharpFontCore. * Removing unused NuGet package TimeZoneConverter.Posix * Cleaning up by adding newline to a csproj. * Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package. * I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK. * Making the runtime version into its own environment variable so it's a bit easier to change in the future. * Removing OpenTK.NetStandard reference from Ryujinx.Common * Fixing indentation in Common.csproj * Updating the README to specify .NET Core 3.1. * Reverting the update of the GTKSharp package so it doesn't block the PR.
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## Usage
-To run this emulator, you need the [.NET Core 3.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet-core).
+To run this emulator, you need the [.NET Core 3.1 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet-core).
If you use a pre-built version, you can use the graphical interface to run your games and homebrew.