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authorAlex Barney <thealexbarney@gmail.com>2020-01-05 04:49:44 -0700
committerThog <me@thog.eu>2020-01-05 12:49:44 +0100
commit63b24b4af2804f173764c98586a19c39db04ad4d (patch)
tree7994f00e4bc06edc430004a7caa1bdf0231b2668 /README.md
parente0e12b1672e49ab5810bf88bf8274990605ed67a (diff)
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
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@@ -29,7 +29,7 @@ If you build it yourself you will need to:
Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx project folder to run homebrew apps.
Run `dotnet run -c Release -- path\to\game.nsp/xci` to run official games.
-Every file related to Ryujinx is stored in the `RyuFs` folder. Located in `C:\Users\USERNAME\AppData\Roaming\` for Windows, `/home/USERNAME/.config` for Linux or `/Users/USERNAME/Library/Application Support/` for macOS. It can also be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
+Every file related to Ryujinx is stored in the `Ryujinx` folder. Located in `C:\Users\USERNAME\AppData\Roaming\` for Windows, `/home/USERNAME/.config` for Linux or `/Users/USERNAME/Library/Application Support/` for macOS. It can also be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Latest build
@@ -49,7 +49,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
- **System Titles**
- Some of our System Module implementations, like `time`, require [System Data Archives](https://switchbrew.org/wiki/Title_list#System_Data_Archives). You can install them by mounting your nand partition using [HacDiskMount](https://switchtools.sshnuke.net/) and copying the content to `RyuFs/nand/system`.
+ Some of our System Module implementations, like `time`, require [System Data Archives](https://switchbrew.org/wiki/Title_list#System_Data_Archives). You can install them by mounting your nand partition using [HacDiskMount](https://switchtools.sshnuke.net/) and copying the content to `Ryujinx/nand/system`.
- **Executables**