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authorAlex Barney <thealexbarney@gmail.com>2020-01-05 04:49:44 -0700
committerThog <me@thog.eu>2020-01-05 12:49:44 +0100
commit63b24b4af2804f173764c98586a19c39db04ad4d (patch)
tree7994f00e4bc06edc430004a7caa1bdf0231b2668 /KEYS.md
parente0e12b1672e49ab5810bf88bf8274990605ed67a (diff)
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'KEYS.md')
-rw-r--r--KEYS.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/KEYS.md b/KEYS.md
index 2250cd3e..868e1f06 100644
--- a/KEYS.md
+++ b/KEYS.md
@@ -6,7 +6,7 @@ Keys are required for decrypting most of the file formats used by the Nintendo S
* `prod.keys` - Contains common keys used by all Nintendo Switch devices.
* `title.keys` - Contains game-specific keys.
-Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
+Ryujinx will first look for keys in `Ryujinx/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
To dump your `prod.keys` and `title.keys` please follow these following steps.
1. First off learn how to boot into RCM mode and inject payloads if you haven't already. This can be done [here](https://nh-server.github.io/switch-guide/).
2. Make sure you have an SD card with the latest release of [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere/releases) inserted into your Nintendo Switch.
@@ -18,7 +18,7 @@ To dump your `prod.keys` and `title.keys` please follow these following steps.
8. After its completion press any button to return to the main menu of Lockpick_RCM.
9. Navigate to and select `Power off` if you have an SD card reader. Or you could Navigate and select `Reboot (RCM)` if you want to mount your SD card using `TegraRCMGUI > Tools > Memloader V3 > MMC - SD Card`.
10. You can find your keys in `sd:/switch/prod.keys` and `sd:/switch/title.keys` respectively.
-11. Copy these files and paste them in `RyuFS/system`.
+11. Copy these files and paste them in `Ryujinx/system`.
And you're done!
## Title keys