diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2020-01-05 04:49:44 -0700 |
|---|---|---|
| committer | Thog <me@thog.eu> | 2020-01-05 12:49:44 +0100 |
| commit | 63b24b4af2804f173764c98586a19c39db04ad4d (patch) | |
| tree | 7994f00e4bc06edc430004a7caa1bdf0231b2668 /KEYS.md | |
| parent | e0e12b1672e49ab5810bf88bf8274990605ed67a (diff) | |
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'KEYS.md')
| -rw-r--r-- | KEYS.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -6,7 +6,7 @@ Keys are required for decrypting most of the file formats used by the Nintendo S * `prod.keys` - Contains common keys used by all Nintendo Switch devices. * `title.keys` - Contains game-specific keys. -Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`. +Ryujinx will first look for keys in `Ryujinx/system`, and if it doesn't find any there it will look in `$HOME/.switch`. To dump your `prod.keys` and `title.keys` please follow these following steps. 1. First off learn how to boot into RCM mode and inject payloads if you haven't already. This can be done [here](https://nh-server.github.io/switch-guide/). 2. Make sure you have an SD card with the latest release of [Atmosphere](https://github.com/Atmosphere-NX/Atmosphere/releases) inserted into your Nintendo Switch. @@ -18,7 +18,7 @@ To dump your `prod.keys` and `title.keys` please follow these following steps. 8. After its completion press any button to return to the main menu of Lockpick_RCM. 9. Navigate to and select `Power off` if you have an SD card reader. Or you could Navigate and select `Reboot (RCM)` if you want to mount your SD card using `TegraRCMGUI > Tools > Memloader V3 > MMC - SD Card`. 10. You can find your keys in `sd:/switch/prod.keys` and `sd:/switch/title.keys` respectively. -11. Copy these files and paste them in `RyuFS/system`. +11. Copy these files and paste them in `Ryujinx/system`. And you're done! ## Title keys |
