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| author | Alex Barney <thealexbarney@gmail.com> | 2023-10-22 16:30:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-22 20:30:46 -0300 |
| commit | d773d5152e685a164a6eb9f419873ef1908364f7 (patch) | |
| tree | 7820ebb263e6b5b958fa76782260efd95b88a091 /Directory.Packages.props | |
| parent | 33ba1703158564c2c3564fa329fd2e630f8a8e95 (diff) | |
Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0
- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.
* Add GetFileSystemAttribute
Diffstat (limited to 'Directory.Packages.props')
| -rw-r--r-- | Directory.Packages.props | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Directory.Packages.props b/Directory.Packages.props index 6fdaafdd..4fd079af 100644 --- a/Directory.Packages.props +++ b/Directory.Packages.props @@ -18,7 +18,7 @@ <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" /> - <PackageVersion Include="LibHac" Version="0.18.0" /> + <PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" /> |
