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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ChocolArm64/Translation
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ChocolArm64/Translation')
-rw-r--r--ChocolArm64/Translation/Translator.cs23
1 files changed, 11 insertions, 12 deletions
diff --git a/ChocolArm64/Translation/Translator.cs b/ChocolArm64/Translation/Translator.cs
index 0803df09..ab8f474a 100644
--- a/ChocolArm64/Translation/Translator.cs
+++ b/ChocolArm64/Translation/Translator.cs
@@ -9,7 +9,7 @@ using System.Threading;
namespace ChocolArm64.Translation
{
- public class Translator
+ public class Translator : ARMeilleure.Translation.ITranslator
{
private MemoryManager _memory;
@@ -38,24 +38,18 @@ namespace ChocolArm64.Translation
_queue = new TranslatorQueue();
}
- internal void ExecuteSubroutine(CpuThread thread, long position)
+ public void Execute(ARMeilleure.State.IExecutionContext ctx, ulong address)
{
+ CpuThreadState state = (CpuThreadState)ctx;
+
+ long position = (long)address;
+
if (Interlocked.Increment(ref _threadCount) == 1)
{
_backgroundTranslator = new Thread(TranslateQueuedSubs);
_backgroundTranslator.Start();
}
- ExecuteSubroutine(thread.ThreadState, position);
-
- if (Interlocked.Decrement(ref _threadCount) == 0)
- {
- _queue.ForceSignal();
- }
- }
-
- private void ExecuteSubroutine(CpuThreadState state, long position)
- {
state.CurrentTranslator = this;
do
@@ -75,6 +69,11 @@ namespace ChocolArm64.Translation
while (position != 0 && state.Running);
state.CurrentTranslator = null;
+
+ if (Interlocked.Decrement(ref _threadCount) == 0)
+ {
+ _queue.ForceSignal();
+ }
}
internal ArmSubroutine GetOrTranslateSubroutine(CpuThreadState state, long position, CallType cs)