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authorgdkchan <gab.dark.100@gmail.com>2019-02-27 23:03:31 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-02-28 13:03:31 +1100
commite21ebbf666f10d39d44a0856e5a44143d3d69d0d (patch)
tree40d25d600ed121eeb397ff24ac7d7d7112b0a079 /ChocolArm64/Translation/ILOpCodeLoadState.cs
parent884b4e5fd3c2a54ebb796b7f995c0eda9c4d0038 (diff)
Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0 * Refactoring * Add a config entry to enable or disable the reg load/store opt. * Remove unnecessary register state stores for calls when the callee is know * Rename IoType to VarType * Enable tier 0 while fixing some perf issues related to tier 0 * Small tweak -- Compile before adding to the cache, to avoid lags * Add required config entry
Diffstat (limited to 'ChocolArm64/Translation/ILOpCodeLoadState.cs')
-rw-r--r--ChocolArm64/Translation/ILOpCodeLoadState.cs17
1 files changed, 13 insertions, 4 deletions
diff --git a/ChocolArm64/Translation/ILOpCodeLoadState.cs b/ChocolArm64/Translation/ILOpCodeLoadState.cs
index ddab6110..c23dc943 100644
--- a/ChocolArm64/Translation/ILOpCodeLoadState.cs
+++ b/ChocolArm64/Translation/ILOpCodeLoadState.cs
@@ -7,15 +7,24 @@ namespace ChocolArm64.Translation
{
private ILBlock _block;
- public ILOpCodeLoadState(ILBlock block)
+ private bool _isSubEntry;
+
+ public ILOpCodeLoadState(ILBlock block, bool isSubEntry = false)
{
- _block = block;
+ _block = block;
+ _isSubEntry = isSubEntry;
}
public void Emit(ILMethodBuilder context)
{
- long intInputs = context.LocalAlloc.GetIntInputs(_block);
- long vecInputs = context.LocalAlloc.GetVecInputs(_block);
+ long intInputs = context.RegUsage.GetIntInputs(_block);
+ long vecInputs = context.RegUsage.GetVecInputs(_block);
+
+ if (Optimizations.AssumeStrictAbiCompliance && context.IsSubComplete)
+ {
+ intInputs = RegisterUsage.ClearCallerSavedIntRegs(intInputs, context.IsAarch64);
+ vecInputs = RegisterUsage.ClearCallerSavedVecRegs(vecInputs, context.IsAarch64);
+ }
LoadLocals(context, intInputs, RegisterType.Int);
LoadLocals(context, vecInputs, RegisterType.Vector);