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authorDarabat <aisushin@gmail.com>2018-08-06 22:26:19 -0300
committergdkchan <gab.dark.100@gmail.com>2018-08-06 22:26:19 -0300
commit827752ec0743af9717b2a6d84c87e6556150d8e5 (patch)
treea833d9d45dbc2099056fbd024326685d28750e8c /ChocolArm64/Decoder/AOpCodeSimdShImm.cs
parent3cf1b6cf77424b2e3eb71035a7d1b2a3929061ce (diff)
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. * aligning code * step back * Redoing changes * Redoing changes * Redoing changes and avoiding concatenations * redoing changes
Diffstat (limited to 'ChocolArm64/Decoder/AOpCodeSimdShImm.cs')
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