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| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-23 21:39:25 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-23 21:39:25 -0300 |
| commit | e7559f128f99058774a8d53aa45213b51c085e76 (patch) | |
| tree | 42d367bfb4248b19cf2ce55439d24437bbbd2ccb /ChocolArm64/AOpCodeTable.cs | |
| parent | 69697957e6406235d512a89d9144c160fe7efbfd (diff) | |
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
Diffstat (limited to 'ChocolArm64/AOpCodeTable.cs')
0 files changed, 0 insertions, 0 deletions
