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authorgdkchan <gab.dark.100@gmail.com>2018-06-27 23:55:08 -0300
committerGitHub <noreply@github.com>2018-06-27 23:55:08 -0300
commite6eeb6f09ff592f5b27e115d1817654de7568757 (patch)
tree0c6b7528dc907779fa8e0199822d9f20896752d2 /ChocolArm64/AOpCodeTable.cs
parent900a84ae0a90ae13c8c3f5158eff85c68a953362 (diff)
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
Diffstat (limited to 'ChocolArm64/AOpCodeTable.cs')
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