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| author | gdkchan <gab.dark.100@gmail.com> | 2018-06-27 23:55:08 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-27 23:55:08 -0300 |
| commit | e6eeb6f09ff592f5b27e115d1817654de7568757 (patch) | |
| tree | 0c6b7528dc907779fa8e0199822d9f20896752d2 /ChocolArm64/AOpCodeTable.cs | |
| parent | 900a84ae0a90ae13c8c3f5158eff85c68a953362 (diff) | |
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
Diffstat (limited to 'ChocolArm64/AOpCodeTable.cs')
0 files changed, 0 insertions, 0 deletions
