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| author | gdkchan <gab.dark.100@gmail.com> | 2018-07-19 02:30:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-19 02:30:21 -0300 |
| commit | 60f2198a1e8e61fe1cfb8da30a6afcd86a672a85 (patch) | |
| tree | be608a9f483e751d6d4bf4d9037048c94d495b0d /ChocolArm64/AOpCodeTable.cs | |
| parent | 8b685b12f0b7a901139999dff17b24b049b9084b (diff) | |
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
Diffstat (limited to 'ChocolArm64/AOpCodeTable.cs')
0 files changed, 0 insertions, 0 deletions
