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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /ARMeilleure/State
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'ARMeilleure/State')
-rw-r--r--ARMeilleure/State/ExecutionContext.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/ARMeilleure/State/ExecutionContext.cs b/ARMeilleure/State/ExecutionContext.cs
index 9a221569..a6f74cd0 100644
--- a/ARMeilleure/State/ExecutionContext.cs
+++ b/ARMeilleure/State/ExecutionContext.cs
@@ -145,6 +145,16 @@ namespace ARMeilleure.State
_nativeContext.SetCounter(0);
}
+ public static void SuspendCounter()
+ {
+ _tickCounter.Stop();
+ }
+
+ public static void ResumeCounter()
+ {
+ _tickCounter.Start();
+ }
+
public void Dispose()
{
_nativeContext.Dispose();