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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/State/ExecutionContext.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/State/ExecutionContext.cs')
-rw-r--r--ARMeilleure/State/ExecutionContext.cs130
1 files changed, 130 insertions, 0 deletions
diff --git a/ARMeilleure/State/ExecutionContext.cs b/ARMeilleure/State/ExecutionContext.cs
new file mode 100644
index 00000000..22cfcb69
--- /dev/null
+++ b/ARMeilleure/State/ExecutionContext.cs
@@ -0,0 +1,130 @@
+using System;
+using System.Diagnostics;
+
+namespace ARMeilleure.State
+{
+ public class ExecutionContext : IExecutionContext
+ {
+ private const int MinCountForCheck = 40000;
+
+ private NativeContext _nativeContext;
+
+ internal IntPtr NativeContextPtr => _nativeContext.BasePtr;
+
+ private bool _interrupted;
+
+ private static Stopwatch _tickCounter;
+
+ private static double _hostTickFreq;
+
+ public uint CtrEl0 => 0x8444c004;
+ public uint DczidEl0 => 0x00000004;
+
+ public ulong CntfrqEl0 { get; set; }
+ public ulong CntpctEl0
+ {
+ get
+ {
+ double ticks = _tickCounter.ElapsedTicks * _hostTickFreq;
+
+ return (ulong)(ticks * CntfrqEl0);
+ }
+ }
+
+ public long TpidrEl0 { get; set; }
+ public long Tpidr { get; set; }
+
+ public FPCR Fpcr { get; set; }
+ public FPSR Fpsr { get; set; }
+
+ public bool IsAarch32 { get; set; }
+
+ internal ExecutionMode ExecutionMode
+ {
+ get
+ {
+ if (IsAarch32)
+ {
+ return GetPstateFlag(PState.TFlag)
+ ? ExecutionMode.Aarch32Thumb
+ : ExecutionMode.Aarch32Arm;
+ }
+ else
+ {
+ return ExecutionMode.Aarch64;
+ }
+ }
+ }
+
+ public bool Running { get; set; }
+
+ public event EventHandler<EventArgs> Interrupt;
+ public event EventHandler<InstExceptionEventArgs> Break;
+ public event EventHandler<InstExceptionEventArgs> SupervisorCall;
+ public event EventHandler<InstUndefinedEventArgs> Undefined;
+
+ static ExecutionContext()
+ {
+ _hostTickFreq = 1.0 / Stopwatch.Frequency;
+
+ _tickCounter = new Stopwatch();
+
+ _tickCounter.Start();
+ }
+
+ public ExecutionContext()
+ {
+ _nativeContext = new NativeContext();
+
+ Running = true;
+
+ _nativeContext.SetCounter(MinCountForCheck);
+ }
+
+ public ulong GetX(int index) => _nativeContext.GetX(index);
+ public void SetX(int index, ulong value) => _nativeContext.SetX(index, value);
+
+ public V128 GetV(int index) => _nativeContext.GetV(index);
+ public void SetV(int index, V128 value) => _nativeContext.SetV(index, value);
+
+ public bool GetPstateFlag(PState flag) => _nativeContext.GetPstateFlag(flag);
+ public void SetPstateFlag(PState flag, bool value) => _nativeContext.SetPstateFlag(flag, value);
+
+ internal void CheckInterrupt()
+ {
+ if (_interrupted)
+ {
+ _interrupted = false;
+
+ Interrupt?.Invoke(this, EventArgs.Empty);
+ }
+
+ _nativeContext.SetCounter(MinCountForCheck);
+ }
+
+ public void RequestInterrupt()
+ {
+ _interrupted = true;
+ }
+
+ internal void OnBreak(ulong address, int imm)
+ {
+ Break?.Invoke(this, new InstExceptionEventArgs(address, imm));
+ }
+
+ internal void OnSupervisorCall(ulong address, int imm)
+ {
+ SupervisorCall?.Invoke(this, new InstExceptionEventArgs(address, imm));
+ }
+
+ internal void OnUndefined(ulong address, int opCode)
+ {
+ Undefined?.Invoke(this, new InstUndefinedEventArgs(address, opCode));
+ }
+
+ public void Dispose()
+ {
+ _nativeContext.Dispose();
+ }
+ }
+} \ No newline at end of file