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authorFicture Seven <FICTURE7@gmail.com>2020-06-18 07:37:21 +0400
committerGitHub <noreply@github.com>2020-06-18 13:37:21 +1000
commit2421186d974446ef4183420c50bc37e58d9fe213 (patch)
treee182d974bc8dde8c6dcb206936cd2c4146f2f736 /ARMeilleure/Decoders/Optimizations
parent5e724cf24e3d696b95be859c055a617e5d37bf80 (diff)
Generalize tail continues (#1298)
* Generalize tail continues * Fix DecodeBasicBlock `Next` and `Branch` would be null, which is not the state expected by the branch instructions. They end up branching or falling into a block which is never populated by the `Translator`. This causes an assert to be fired when building the CFG. * Clean up Decode overloads * Do not synchronize when branching into exit block If we're branching into an exit block, that exit block will tail continue into another translation which already has a synchronization. * Remove A32 predicate tail continue If `block` is not an exit block then the `block.Next` must exist (as per the last instruction of `block`). * Throw if decoded 0 blocks Address gdkchan's feedback * Rebuild block list instead of setting to null Address gdkchan's feedback
Diffstat (limited to 'ARMeilleure/Decoders/Optimizations')
-rw-r--r--ARMeilleure/Decoders/Optimizations/TailCallRemover.cs50
1 files changed, 32 insertions, 18 deletions
diff --git a/ARMeilleure/Decoders/Optimizations/TailCallRemover.cs b/ARMeilleure/Decoders/Optimizations/TailCallRemover.cs
index 2d6439ba..e64f9a54 100644
--- a/ARMeilleure/Decoders/Optimizations/TailCallRemover.cs
+++ b/ARMeilleure/Decoders/Optimizations/TailCallRemover.cs
@@ -1,16 +1,15 @@
-using ARMeilleure.Decoders;
-using System;
+using System;
using System.Collections.Generic;
namespace ARMeilleure.Decoders.Optimizations
{
static class TailCallRemover
{
- public static void RunPass(ulong entryAddress, List<Block> blocks)
+ public static Block[] RunPass(ulong entryAddress, List<Block> blocks)
{
// Detect tail calls:
// - Assume this function spans the space covered by contiguous code blocks surrounding the entry address.
- // - Unconditional jump to an area outside this contiguous region will be treated as a tail call.
+ // - A jump to an area outside this contiguous region will be treated as an exit block.
// - Include a small allowance for jumps outside the contiguous range.
if (!Decoder.BinarySearch(blocks, entryAddress, out int entryBlockId))
@@ -19,57 +18,72 @@ namespace ARMeilleure.Decoders.Optimizations
}
const ulong allowance = 4;
+
Block entryBlock = blocks[entryBlockId];
- int startBlockIndex = entryBlockId;
+
Block startBlock = entryBlock;
- int endBlockIndex = entryBlockId;
- Block endBlock = entryBlock;
+ Block endBlock = entryBlock;
+
+ int startBlockIndex = entryBlockId;
+ int endBlockIndex = entryBlockId;
for (int i = entryBlockId + 1; i < blocks.Count; i++) // Search forwards.
{
Block block = blocks[i];
+
if (endBlock.EndAddress < block.Address - allowance)
{
break; // End of contiguous function.
}
- endBlock = block;
+ endBlock = block;
endBlockIndex = i;
}
for (int i = entryBlockId - 1; i >= 0; i--) // Search backwards.
{
Block block = blocks[i];
+
if (startBlock.Address > block.EndAddress + allowance)
{
break; // End of contiguous function.
}
- startBlock = block;
+ startBlock = block;
startBlockIndex = i;
}
if (startBlockIndex == 0 && endBlockIndex == blocks.Count - 1)
{
- return; // Nothing to do here.
+ return blocks.ToArray(); // Nothing to do here.
}
-
- // Replace all branches to blocks outside the range with null, and force a tail call.
-
+
+ // Mark branches outside of contiguous region as exit blocks.
for (int i = startBlockIndex; i <= endBlockIndex; i++)
{
Block block = blocks[i];
+
if (block.Branch != null && (block.Branch.Address > endBlock.EndAddress || block.Branch.EndAddress < startBlock.Address))
{
- block.Branch = null;
- block.TailCall = true;
+ block.Branch.Exit = true;
+ block.Branch.TailCall = true;
}
}
- // Finally, delete all blocks outside the contiguous range.
+ var newBlocks = new List<Block>(blocks.Count);
+
+ // Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
+ for (int i = 0; i < blocks.Count; i++)
+ {
+ Block block = blocks[i];
+
+ if (block.Exit || (i >= startBlockIndex && i <= endBlockIndex))
+ {
+ newBlocks.Add(block);
+ }
+ }
- blocks.RemoveRange(endBlockIndex + 1, (blocks.Count - endBlockIndex) - 1);
- blocks.RemoveRange(0, startBlockIndex);
+ return newBlocks.ToArray();
}
}
}