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authorAc_K <Acoustik666@gmail.com>2021-09-19 12:57:39 +0200
committerGitHub <noreply@github.com>2021-09-19 12:57:39 +0200
commit40d1acd1982705224413bc882f6ae25d4bf8ee1a (patch)
tree9894e6bb40253952caecd467beead655a378d6aa /ARMeilleure/CodeGen/X86/CodeGenerator.cs
parente17eb7bfafdd95084baea8e9f3dc77ee3f755347 (diff)
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them. To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate. - `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does. - `vi:u/vi:m/vi:s` GetDisplayService are now accurate. - `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented. - Some other calls are cleaned or have extra checks accordingly to RE. Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing. * just use _openedDisplayInfo.Remove() * use context.Memory.Fill() * fix some casting * remove unneeded comment * cleanup * uses TryAdd * displayId > ulong * GetDisplayResolution > ulong * UL
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