diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
|---|---|---|
| committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
| commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
| tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs | |
| parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) | |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs')
| -rw-r--r-- | ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs b/ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs new file mode 100644 index 00000000..18858a76 --- /dev/null +++ b/ARMeilleure/CodeGen/RegisterAllocators/LiveInterval.cs @@ -0,0 +1,390 @@ +using ARMeilleure.IntermediateRepresentation; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; + +namespace ARMeilleure.CodeGen.RegisterAllocators +{ + class LiveInterval : IComparable<LiveInterval> + { + public const int NotFound = -1; + + private LiveInterval _parent; + + private SortedSet<int> _usePositions; + + public int UsesCount => _usePositions.Count; + + private List<LiveRange> _ranges; + + private SortedList<int, LiveInterval> _childs; + + public bool IsSplit => _childs.Count != 0; + + public Operand Local { get; } + + public Register Register { get; set; } + + public int SpillOffset { get; private set; } + + public bool IsSpilled => SpillOffset != -1; + public bool IsFixed { get; } + + public bool IsEmpty => _ranges.Count == 0; + + public LiveInterval(Operand local = null, LiveInterval parent = null) + { + Local = local; + _parent = parent ?? this; + + _usePositions = new SortedSet<int>(); + + _ranges = new List<LiveRange>(); + + _childs = new SortedList<int, LiveInterval>(); + + SpillOffset = -1; + } + + public LiveInterval(Register register) : this() + { + IsFixed = true; + Register = register; + } + + public void SetStart(int position) + { + if (_ranges.Count != 0) + { + Debug.Assert(position != _ranges[0].End); + + _ranges[0] = new LiveRange(position, _ranges[0].End); + } + else + { + _ranges.Add(new LiveRange(position, position + 1)); + } + } + + public int GetStart() + { + if (_ranges.Count == 0) + { + throw new InvalidOperationException("Empty interval."); + } + + return _ranges[0].Start; + } + + public void SetEnd(int position) + { + if (_ranges.Count != 0) + { + int lastIdx = _ranges.Count - 1; + + Debug.Assert(position != _ranges[lastIdx].Start); + + _ranges[lastIdx] = new LiveRange(_ranges[lastIdx].Start, position); + } + else + { + _ranges.Add(new LiveRange(position, position + 1)); + } + } + + public int GetEnd() + { + if (_ranges.Count == 0) + { + throw new InvalidOperationException("Empty interval."); + } + + return _ranges[_ranges.Count - 1].End; + } + + public void AddRange(int start, int end) + { + if (start >= end) + { + throw new ArgumentException("Invalid range start position " + start + ", " + end); + } + + int index = _ranges.BinarySearch(new LiveRange(start, end)); + + if (index >= 0) + { + // New range insersects with an existing range, we need to remove + // all the intersecting ranges before adding the new one. + // We also extend the new range as needed, based on the values of + // the existing ranges being removed. + int lIndex = index; + int rIndex = index; + + while (lIndex > 0 && _ranges[lIndex - 1].End >= start) + { + lIndex--; + } + + while (rIndex + 1 < _ranges.Count && _ranges[rIndex + 1].Start <= end) + { + rIndex++; + } + + if (start > _ranges[lIndex].Start) + { + start = _ranges[lIndex].Start; + } + + if (end < _ranges[rIndex].End) + { + end = _ranges[rIndex].End; + } + + _ranges.RemoveRange(lIndex, (rIndex - lIndex) + 1); + + InsertRange(lIndex, start, end); + } + else + { + InsertRange(~index, start, end); + } + } + + private void InsertRange(int index, int start, int end) + { + // Here we insert a new range on the ranges list. + // If possible, we extend an existing range rather than inserting a new one. + // We can extend an existing range if any of the following conditions are true: + // - The new range starts right after the end of the previous range on the list. + // - The new range ends right before the start of the next range on the list. + // If both cases are true, we can extend either one. We prefer to extend the + // previous range, and then remove the next one, but theres no specific reason + // for that, extending either one will do. + int? extIndex = null; + + if (index > 0 && _ranges[index - 1].End == start) + { + start = _ranges[index - 1].Start; + + extIndex = index - 1; + } + + if (index < _ranges.Count && _ranges[index].Start == end) + { + end = _ranges[index].End; + + if (extIndex.HasValue) + { + _ranges.RemoveAt(index); + } + else + { + extIndex = index; + } + } + + if (extIndex.HasValue) + { + _ranges[extIndex.Value] = new LiveRange(start, end); + } + else + { + _ranges.Insert(index, new LiveRange(start, end)); + } + } + + public void AddUsePosition(int position) + { + _usePositions.Add(position); + } + + public bool Overlaps(int position) + { + return _ranges.BinarySearch(new LiveRange(position, position + 1)) >= 0; + } + + public bool Overlaps(LiveInterval other) + { + foreach (LiveRange range in other._ranges) + { + if (_ranges.BinarySearch(range) >= 0) + { + return true; + } + } + + return false; + } + + public int GetOverlapPosition(LiveInterval other) + { + foreach (LiveRange range in other._ranges) + { + int overlapIndex = _ranges.BinarySearch(range); + + if (overlapIndex >= 0) + { + // It's possible that we have multiple overlaps within a single interval, + // in this case, we pick the one with the lowest start position, since + // we return the first overlap position. + while (overlapIndex > 0 && _ranges[overlapIndex - 1].End > range.Start) + { + overlapIndex--; + } + + LiveRange overlappingRange = _ranges[overlapIndex]; + + return overlappingRange.Start; + } + } + + return NotFound; + } + + public IEnumerable<LiveInterval> SplitChilds() + { + return _childs.Values; + } + + public IEnumerable<int> UsePositions() + { + return _usePositions; + } + + public int FirstUse() + { + if (_usePositions.Count == 0) + { + return NotFound; + } + + return _usePositions.First(); + } + + public int NextUseAfter(int position) + { + foreach (int usePosition in _usePositions) + { + if (usePosition >= position) + { + return usePosition; + } + } + + return NotFound; + } + + public LiveInterval Split(int position) + { + LiveInterval right = new LiveInterval(Local, _parent); + + int splitIndex = 0; + + for (; splitIndex < _ranges.Count; splitIndex++) + { + LiveRange range = _ranges[splitIndex]; + + if (position > range.Start && position <= range.End) + { + right._ranges.Add(new LiveRange(position, range.End)); + + range = new LiveRange(range.Start, position); + + _ranges[splitIndex++] = range; + + break; + } + + if (range.Start >= position) + { + break; + } + } + + if (splitIndex < _ranges.Count) + { + int count = _ranges.Count - splitIndex; + + right._ranges.AddRange(_ranges.GetRange(splitIndex, count)); + + _ranges.RemoveRange(splitIndex, count); + } + + foreach (int usePosition in _usePositions.Where(x => x >= position)) + { + right._usePositions.Add(usePosition); + } + + _usePositions.RemoveWhere(x => x >= position); + + Debug.Assert(_ranges.Count != 0, "Left interval is empty after split."); + + Debug.Assert(right._ranges.Count != 0, "Right interval is empty after split."); + + AddSplitChild(right); + + return right; + } + + private void AddSplitChild(LiveInterval child) + { + Debug.Assert(!child.IsEmpty, "Trying to insert a empty interval."); + + _parent._childs.Add(child.GetStart(), child); + } + + public LiveInterval GetSplitChild(int position) + { + if (Overlaps(position)) + { + return this; + } + + foreach (LiveInterval splitChild in _childs.Values) + { + if (splitChild.Overlaps(position)) + { + return splitChild; + } + } + + return null; + } + + public bool TrySpillWithSiblingOffset() + { + foreach (LiveInterval splitChild in _parent._childs.Values) + { + if (splitChild.IsSpilled) + { + Spill(splitChild.SpillOffset); + + return true; + } + } + + return false; + } + + public void Spill(int offset) + { + SpillOffset = offset; + } + + public int CompareTo(LiveInterval other) + { + if (_ranges.Count == 0 || other._ranges.Count == 0) + { + return _ranges.Count.CompareTo(other._ranges.Count); + } + + return _ranges[0].Start.CompareTo(other._ranges[0].Start); + } + + public override string ToString() + { + return string.Join("; ", _ranges); + } + } +}
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