diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
|---|---|---|
| committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
| commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
| tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs | |
| parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) | |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs')
| -rw-r--r-- | ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs | 246 |
1 files changed, 246 insertions, 0 deletions
diff --git a/ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs b/ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs new file mode 100644 index 00000000..65901e80 --- /dev/null +++ b/ARMeilleure/CodeGen/RegisterAllocators/CopyResolver.cs @@ -0,0 +1,246 @@ +using ARMeilleure.IntermediateRepresentation; +using System; +using System.Collections.Generic; + +namespace ARMeilleure.CodeGen.RegisterAllocators +{ + class CopyResolver + { + private class ParallelCopy + { + private struct Copy + { + public Register Dest { get; } + public Register Source { get; } + + public OperandType Type { get; } + + public Copy(Register dest, Register source, OperandType type) + { + Dest = dest; + Source = source; + Type = type; + } + } + + private List<Copy> _copies; + + public int Count => _copies.Count; + + public ParallelCopy() + { + _copies = new List<Copy>(); + } + + public void AddCopy(Register dest, Register source, OperandType type) + { + _copies.Add(new Copy(dest, source, type)); + } + + public void Sequence(List<Operation> sequence) + { + Dictionary<Register, Register> locations = new Dictionary<Register, Register>(); + Dictionary<Register, Register> sources = new Dictionary<Register, Register>(); + + Dictionary<Register, OperandType> types = new Dictionary<Register, OperandType>(); + + Queue<Register> pendingQueue = new Queue<Register>(); + Queue<Register> readyQueue = new Queue<Register>(); + + foreach (Copy copy in _copies) + { + locations[copy.Source] = copy.Source; + sources[copy.Dest] = copy.Source; + types[copy.Dest] = copy.Type; + + pendingQueue.Enqueue(copy.Dest); + } + + foreach (Copy copy in _copies) + { + // If the destination is not used anywhere, we can assign it immediately. + if (!locations.ContainsKey(copy.Dest)) + { + readyQueue.Enqueue(copy.Dest); + } + } + + while (pendingQueue.TryDequeue(out Register current)) + { + Register copyDest; + Register origSource; + Register copySource; + + while (readyQueue.TryDequeue(out copyDest)) + { + origSource = sources[copyDest]; + copySource = locations[origSource]; + + OperandType type = types[copyDest]; + + EmitCopy(sequence, GetRegister(copyDest, type), GetRegister(copySource, type)); + + locations[origSource] = copyDest; + + if (origSource == copySource && sources.ContainsKey(origSource)) + { + readyQueue.Enqueue(origSource); + } + } + + copyDest = current; + origSource = sources[copyDest]; + copySource = locations[origSource]; + + if (copyDest != copySource) + { + OperandType type = types[copyDest]; + + type = type.IsInteger() ? OperandType.I64 : OperandType.V128; + + EmitXorSwap(sequence, GetRegister(copyDest, type), GetRegister(copySource, type)); + + locations[origSource] = copyDest; + + Register swapOther = copySource; + + if (copyDest != locations[sources[copySource]]) + { + // Find the other swap destination register. + // To do that, we search all the pending registers, and pick + // the one where the copy source register is equal to the + // current destination register being processed (copyDest). + foreach (Register pending in pendingQueue) + { + // Is this a copy of pending <- copyDest? + if (copyDest == locations[sources[pending]]) + { + swapOther = pending; + + break; + } + } + } + + // The value that was previously at "copyDest" now lives on + // "copySource" thanks to the swap, now we need to update the + // location for the next copy that is supposed to copy the value + // that used to live on "copyDest". + locations[sources[swapOther]] = copySource; + } + } + } + + private static void EmitCopy(List<Operation> sequence, Operand x, Operand y) + { + sequence.Add(new Operation(Instruction.Copy, x, y)); + } + + private static void EmitXorSwap(List<Operation> sequence, Operand x, Operand y) + { + sequence.Add(new Operation(Instruction.BitwiseExclusiveOr, x, x, y)); + sequence.Add(new Operation(Instruction.BitwiseExclusiveOr, y, y, x)); + sequence.Add(new Operation(Instruction.BitwiseExclusiveOr, x, x, y)); + } + } + + private Queue<Operation> _fillQueue = new Queue<Operation>(); + private Queue<Operation> _spillQueue = new Queue<Operation>(); + + private ParallelCopy _parallelCopy; + + public bool HasCopy { get; private set; } + + public CopyResolver() + { + _fillQueue = new Queue<Operation>(); + _spillQueue = new Queue<Operation>(); + + _parallelCopy = new ParallelCopy(); + } + + public void AddSplit(LiveInterval left, LiveInterval right) + { + if (left.Local != right.Local) + { + throw new ArgumentException("Intervals of different variables are not allowed."); + } + + OperandType type = left.Local.Type; + + if (left.IsSpilled && !right.IsSpilled) + { + // Move from the stack to a register. + AddSplitFill(left, right, type); + } + else if (!left.IsSpilled && right.IsSpilled) + { + // Move from a register to the stack. + AddSplitSpill(left, right, type); + } + else if (!left.IsSpilled && !right.IsSpilled && left.Register != right.Register) + { + // Move from one register to another. + AddSplitCopy(left, right, type); + } + else if (left.SpillOffset != right.SpillOffset) + { + // This would be the stack-to-stack move case, but this is not supported. + throw new ArgumentException("Both intervals were spilled."); + } + } + + private void AddSplitFill(LiveInterval left, LiveInterval right, OperandType type) + { + Operand register = GetRegister(right.Register, type); + + Operand offset = new Operand(left.SpillOffset); + + _fillQueue.Enqueue(new Operation(Instruction.Fill, register, offset)); + + HasCopy = true; + } + + private void AddSplitSpill(LiveInterval left, LiveInterval right, OperandType type) + { + Operand offset = new Operand(right.SpillOffset); + + Operand register = GetRegister(left.Register, type); + + _spillQueue.Enqueue(new Operation(Instruction.Spill, null, offset, register)); + + HasCopy = true; + } + + private void AddSplitCopy(LiveInterval left, LiveInterval right, OperandType type) + { + _parallelCopy.AddCopy(right.Register, left.Register, type); + + HasCopy = true; + } + + public Operation[] Sequence() + { + List<Operation> sequence = new List<Operation>(); + + while (_spillQueue.TryDequeue(out Operation spillOp)) + { + sequence.Add(spillOp); + } + + _parallelCopy.Sequence(sequence); + + while (_fillQueue.TryDequeue(out Operation fillOp)) + { + sequence.Add(fillOp); + } + + return sequence.ToArray(); + } + + private static Operand GetRegister(Register reg, OperandType type) + { + return new Operand(reg.Index, reg.Type, type); + } + } +}
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