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| author | riperiperi <rhy3756547@hotmail.com> | 2021-09-02 04:17:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-02 00:17:43 -0300 |
| commit | f0b00c1ae92a2e8fdff9c532e7f2f79ad708b184 (patch) | |
| tree | 76ac9ca16b6bf8dce852249993eb3486798000b7 /ARMeilleure/CodeGen/CompiledFunction.cs | |
| parent | 142cededd4db2ff4f83a4833580d343a4f0a8cde (diff) | |
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.
Assumes the texture is 3D if the component mask contains Z.
This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.
May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.
* Get sampler type for TextureSize from bound textures.
Diffstat (limited to 'ARMeilleure/CodeGen/CompiledFunction.cs')
0 files changed, 0 insertions, 0 deletions
