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authorgdkchan <gab.dark.100@gmail.com>2020-03-12 22:30:26 -0300
committerGitHub <noreply@github.com>2020-03-13 12:30:26 +1100
commitff2bac9c9042ef23437b19a32f3f2b6869cc1274 (patch)
treef27bb1565759c0f818a56e63be3306d46c36d3ea
parentd904706fc0a14d17072f7235d73c80c4f01b1041 (diff)
Implement MME shadow RAM (#987)
-rw-r--r--Ryujinx.Graphics.Gpu/MacroInterpreter.cs39
-rw-r--r--Ryujinx.Graphics.Gpu/NvGpuFifo.cs30
-rw-r--r--Ryujinx.Graphics.Gpu/NvGpuFifoMeth.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/ShadowRamControl.cs28
4 files changed, 90 insertions, 20 deletions
diff --git a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
index 4287f055..fa8a4a48 100644
--- a/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
+++ b/Ryujinx.Graphics.Gpu/MacroInterpreter.cs
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
BitwiseNotAnd = 12
}
- public Queue<int> Fifo { get; private set; }
+ public Queue<int> Fifo { get; }
private int[] _gprs;
@@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Gpu
private int _pc;
+ private ShadowRamControl _shadowCtrl;
+
/// <summary>
/// Creates a new instance of the macro code interpreter.
/// </summary>
@@ -78,8 +80,10 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="mme">Code of the program to execute</param>
/// <param name="position">Start position to execute</param>
/// <param name="param">Optional argument passed to the program, 0 if not used</param>
+ /// <param name="shadowCtrl">Shadow RAM control register value</param>
/// <param name="state">Current GPU state</param>
- public void Execute(int[] mme, int position, int param, GpuState state)
+ /// <param name="shadowState">Shadow GPU state</param>
+ public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
{
Reset();
@@ -87,13 +91,15 @@ namespace Ryujinx.Graphics.Gpu
_pc = position;
+ _shadowCtrl = shadowCtrl;
+
FetchOpCode(mme);
- while (Step(mme, state));
+ while (Step(mme, state, shadowState));
// Due to the delay slot, we still need to execute
// one more instruction before we actually exit.
- Step(mme, state);
+ Step(mme, state, shadowState);
}
/// <summary>
@@ -118,8 +124,9 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
/// <param name="mme">Program code to execute</param>
/// <param name="state">Current GPU state</param>
+ /// <param name="shadowState">Shadow GPU state</param>
/// <returns>True to continue execution, false if the program exited</returns>
- private bool Step(int[] mme, GpuState state)
+ private bool Step(int[] mme, GpuState state, GpuState shadowState)
{
int baseAddr = _pc - 1;
@@ -165,7 +172,7 @@ namespace Ryujinx.Graphics.Gpu
{
SetDstGpr(FetchParam());
- Send(state, result);
+ Send(state, shadowState, result);
break;
}
@@ -175,7 +182,7 @@ namespace Ryujinx.Graphics.Gpu
{
SetDstGpr(result);
- Send(state, result);
+ Send(state, shadowState, result);
break;
}
@@ -197,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu
SetMethAddr(result);
- Send(state, FetchParam());
+ Send(state, shadowState, FetchParam());
break;
}
@@ -209,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu
SetMethAddr(result);
- Send(state, (result >> 12) & 0x3f);
+ Send(state, shadowState,(result >> 12) & 0x3f);
break;
}
@@ -482,9 +489,21 @@ namespace Ryujinx.Graphics.Gpu
/// Performs a GPU method call.
/// </summary>
/// <param name="state">Current GPU state</param>
+ /// <param name="shadowState">Shadow GPU state</param>
/// <param name="value">Call argument</param>
- private void Send(GpuState state, int value)
+ private void Send(GpuState state, GpuState shadowState, int value)
{
+ // TODO: Figure out what TrackWithFilter does, compared to Track.
+ if (_shadowCtrl == ShadowRamControl.Track ||
+ _shadowCtrl == ShadowRamControl.TrackWithFilter)
+ {
+ shadowState.Write(_methAddr, value);
+ }
+ else if (_shadowCtrl == ShadowRamControl.Replay)
+ {
+ value = shadowState.Read(_methAddr);
+ }
+
MethodParams meth = new MethodParams(_methAddr, value);
state.CallMethod(meth);
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 11a9e3fb..2056b3d4 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -1,4 +1,5 @@
using Ryujinx.Graphics.Gpu.State;
+using System.IO;
namespace Ryujinx.Graphics.Gpu
{
@@ -61,13 +62,13 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
/// <param name="mme">Program code</param>
/// <param name="state">Current GPU state</param>
- public void Execute(int[] mme, GpuState state)
+ public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
{
if (_executionPending)
{
_executionPending = false;
- _interpreter?.Execute(mme, Position, _argument, state);
+ _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state, shadowState);
}
}
@@ -84,6 +85,8 @@ namespace Ryujinx.Graphics.Gpu
private int _currMacroPosition;
private int _currMacroBindIndex;
+ private ShadowRamControl _shadowCtrl;
+
private CachedMacro[] _macros;
private int[] _mme;
@@ -99,6 +102,11 @@ namespace Ryujinx.Graphics.Gpu
public GpuState State { get; }
/// <summary>
+ /// Sub-channel shadow GPU state (used as backup storage to restore MME changes).
+ /// </summary>
+ public GpuState ShadowState { get; }
+
+ /// <summary>
/// Engine bound to the sub-channel.
/// </summary>
public ClassId Class { get; set; }
@@ -109,6 +117,7 @@ namespace Ryujinx.Graphics.Gpu
public SubChannel()
{
State = new GpuState();
+ ShadowState = new GpuState();
}
}
@@ -188,11 +197,22 @@ namespace Ryujinx.Graphics.Gpu
break;
}
+
+ case NvGpuFifoMeth.SetMmeShadowRamControl:
+ {
+ _shadowCtrl = (ShadowRamControl)meth.Argument;
+
+ break;
+ }
}
}
else if (meth.Method < 0xe00)
{
- _subChannels[meth.SubChannel].State.CallMethod(meth);
+ SubChannel sc = _subChannels[meth.SubChannel];
+
+ sc.ShadowState.Write(meth.Method, meth.Argument);
+
+ sc.State.CallMethod(meth);
}
else
{
@@ -209,7 +229,9 @@ namespace Ryujinx.Graphics.Gpu
if (meth.IsLastCall)
{
- _macros[macroIndex].Execute(_mme, _subChannels[meth.SubChannel].State);
+ SubChannel sc = _subChannels[meth.SubChannel];
+
+ _macros[macroIndex].Execute(_mme, _shadowCtrl, sc.State, sc.ShadowState);
_context.Methods.PerformDeferredDraws();
}
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifoMeth.cs b/Ryujinx.Graphics.Gpu/NvGpuFifoMeth.cs
index 89023407..288c97d7 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifoMeth.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifoMeth.cs
@@ -5,11 +5,12 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
enum NvGpuFifoMeth
{
- BindChannel = 0,
- WaitForIdle = 0x44,
- SetMacroUploadAddress = 0x45,
- SendMacroCodeData = 0x46,
- SetMacroBindingIndex = 0x47,
- BindMacro = 0x48
+ BindChannel = 0,
+ WaitForIdle = 0x44,
+ SetMacroUploadAddress = 0x45,
+ SendMacroCodeData = 0x46,
+ SetMacroBindingIndex = 0x47,
+ BindMacro = 0x48,
+ SetMmeShadowRamControl = 0x49
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/ShadowRamControl.cs b/Ryujinx.Graphics.Gpu/ShadowRamControl.cs
new file mode 100644
index 00000000..10dd39bc
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/ShadowRamControl.cs
@@ -0,0 +1,28 @@
+namespace Ryujinx.Graphics.Gpu
+{
+ /// <summary>
+ /// Shadow RAM Control setting.
+ /// </summary>
+ enum ShadowRamControl
+ {
+ /// <summary>
+ /// Track data writes and store them on shadow RAM.
+ /// </summary>
+ Track = 0,
+
+ /// <summary>
+ /// Track data writes and store them on shadow RAM, with filtering.
+ /// </summary>
+ TrackWithFilter = 1,
+
+ /// <summary>
+ /// Writes data directly without storing on shadow RAM.
+ /// </summary>
+ Passthrough = 2,
+
+ /// <summary>
+ /// Ignore data being written and replace with data on shadow RAM instead.
+ /// </summary>
+ Replay = 3
+ }
+}