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| author | riperiperi <rhy3756547@hotmail.com> | 2021-03-10 00:24:46 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-10 01:24:46 +0100 |
| commit | dbce3455ada55822cd613095c5b16c169e76c60d (patch) | |
| tree | 2a70079f8279a9f4825603f69742e3392c663298 | |
| parent | ede26556f2b521f223d39d08c7cba2453628462d (diff) | |
Fix lineSize for LinearStrided -> Linear conversion (#2091)
Fixes a possible crash when width is greater than stride, which can happen due to alignment when copying textures.
| -rw-r--r-- | Ryujinx.Graphics.Texture/LayoutConverter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs index ed046fb5..fb25541b 100644 --- a/Ryujinx.Graphics.Texture/LayoutConverter.cs +++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs @@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture int h = BitUtils.DivRoundUp(height, blockHeight); int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); - int lineSize = w * bytesPerPixel; + int lineSize = Math.Min(stride, outStride); Span<byte> output = new byte[h * outStride]; |
