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authorThog <me@thog.eu>2020-05-20 11:35:30 +0200
committerGitHub <noreply@github.com>2020-05-20 11:35:30 +0200
commitcc8dbdd3fb58a02e1c3fc3b9d0b1c35bc7b9d00f (patch)
treeb8dc77aa34e4f7918e6c242001b6da0a6da0a413
parent9544ed98b644edbc8618071665a46c556a64f5bd (diff)
time: Make sure to initialize the network system clock with a valid system clock (#1259)
This should fix AC:NH events and probably other games.
-rw-r--r--Ryujinx.HLE/HOS/Horizon.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Horizon.cs b/Ryujinx.HLE/HOS/Horizon.cs
index 27200377..34e16e79 100644
--- a/Ryujinx.HLE/HOS/Horizon.cs
+++ b/Ryujinx.HLE/HOS/Horizon.cs
@@ -161,7 +161,9 @@ namespace Ryujinx.HLE.HOS
{
TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
- TimeServiceManager.Instance.SetupStandardNetworkSystemClock(new SystemClockContext(), standardNetworkClockSufficientAccuracy);
+ // The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
+ TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
+ TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
}
TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());