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authorAcK77 <Acoustik666@gmail.com>2018-02-08 17:52:02 +0100
committerAcK77 <Acoustik666@gmail.com>2018-02-08 17:52:02 +0100
commit9f2aea40594e6a34b9e520ea6ef9b522cb9e2731 (patch)
tree7282d7350ac0b8d0a7b4bd72fc2bc13021111094
parent64d34f2882e79275268a1d4b0a7ac99d04ba93d3 (diff)
Basic audio support
Implement IAudioOut. Small corrections on AudIAudioRenderer. Add glitched audio playback support through OpenAL.
-rw-r--r--README.md3
-rw-r--r--Ryujinx/OsHle/Ipc/IpcHandler.cs12
-rw-r--r--Ryujinx/OsHle/Objects/AudIAudioOut.cs164
-rw-r--r--Ryujinx/OsHle/Objects/AudIAudioRenderer.cs20
-rw-r--r--Ryujinx/OsHle/Services/ServiceAud.cs19
5 files changed, 211 insertions, 7 deletions
diff --git a/README.md b/README.md
index 1c8850de..857ba680 100644
--- a/README.md
+++ b/README.md
@@ -8,3 +8,6 @@ Contributions are always welcome.
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
Run `dotnet run -c Release -- game.nro` inside the Ryujinx solution folder.
+
+Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK :
+https://openal.org/downloads/OpenAL11CoreSDK.zip
diff --git a/Ryujinx/OsHle/Ipc/IpcHandler.cs b/Ryujinx/OsHle/Ipc/IpcHandler.cs
index 50968014..4e57889a 100644
--- a/Ryujinx/OsHle/Ipc/IpcHandler.cs
+++ b/Ryujinx/OsHle/Ipc/IpcHandler.cs
@@ -127,8 +127,20 @@ namespace Ryujinx.OsHle.Ipc
//IAudioRenderer
{ (typeof(AudIAudioRenderer), 4), AudIAudioRenderer.RequestUpdateAudioRenderer },
{ (typeof(AudIAudioRenderer), 5), AudIAudioRenderer.StartAudioRenderer },
+ { (typeof(AudIAudioRenderer), 6), AudIAudioRenderer.StopAudioRenderer },
{ (typeof(AudIAudioRenderer), 7), AudIAudioRenderer.QuerySystemEvent },
+ //IAudioOut
+ { (typeof(AudIAudioOut), 0), AudIAudioOut.GetAudioOutState },
+ { (typeof(AudIAudioOut), 1), AudIAudioOut.StartAudioOut },
+ { (typeof(AudIAudioOut), 2), AudIAudioOut.StopAudioOut },
+ { (typeof(AudIAudioOut), 3), AudIAudioOut.AppendAudioOutBuffer },
+ { (typeof(AudIAudioOut), 4), AudIAudioOut.RegisterBufferEvent },
+ { (typeof(AudIAudioOut), 5), AudIAudioOut.GetReleasedAudioOutBuffer },
+ { (typeof(AudIAudioOut), 6), AudIAudioOut.ContainsAudioOutBuffer },
+ { (typeof(AudIAudioOut), 7), AudIAudioOut.AppendAudioOutBuffer_ex },
+ { (typeof(AudIAudioOut), 8), AudIAudioOut.GetReleasedAudioOutBuffer_ex },
+
//IFile
{ (typeof(FspSrvIFile), 0), FspSrvIFile.Read },
{ (typeof(FspSrvIFile), 1), FspSrvIFile.Write },
diff --git a/Ryujinx/OsHle/Objects/AudIAudioOut.cs b/Ryujinx/OsHle/Objects/AudIAudioOut.cs
new file mode 100644
index 00000000..f9b8d1ca
--- /dev/null
+++ b/Ryujinx/OsHle/Objects/AudIAudioOut.cs
@@ -0,0 +1,164 @@
+using ChocolArm64.Memory;
+using Ryujinx.OsHle.Handles;
+using Ryujinx.OsHle.Ipc;
+using System.Collections.Generic;
+using System.IO;
+using static Ryujinx.OsHle.Objects.ObjHelper;
+using OpenTK.Audio;
+using OpenTK.Audio.OpenAL; // https://openal.org/downloads/OpenAL11CoreSDK.zip Needed!
+using System;
+
+namespace Ryujinx.OsHle.Objects
+{
+ class AudIAudioOut
+ {
+ enum AudioOutState
+ {
+ Started,
+ Stopped
+ };
+
+ //IAudioOut
+ private static AudioOutState State = AudioOutState.Stopped;
+ private static List<long> KeysQueue = new List<long>();
+
+ //OpenAL
+ private static bool OpenALInstalled = true;
+ private static AudioContext AudioCtx;
+ private static int Source;
+ private static int Buffer;
+
+ //Return State of IAudioOut
+ public static long GetAudioOutState(ServiceCtx Context)
+ {
+ Context.ResponseData.Write((int)State);
+
+ return 0;
+ }
+
+ public static long StartAudioOut(ServiceCtx Context)
+ {
+ if (State == AudioOutState.Stopped)
+ {
+ State = AudioOutState.Started;
+
+ try
+ {
+ AudioCtx = new AudioContext(); //Create the audio context
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("OpenAL Error! PS: Install OpenAL Core SDK!");
+ OpenALInstalled = false;
+ }
+
+ if(OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
+ }
+
+ return 0;
+ }
+
+ public static long StopAudioOut(ServiceCtx Context)
+ {
+ if (State == AudioOutState.Started)
+ {
+ if (OpenALInstalled)
+ {
+ if (AudioCtx == null) //Needed to call the instance of AudioContext()
+ return 0;
+
+ AL.SourceStop(Source);
+ AL.DeleteSource(Source);
+ }
+ State = AudioOutState.Stopped;
+ }
+
+ return 0;
+ }
+
+ public static long AppendAudioOutBuffer(ServiceCtx Context)
+ {
+ long BufferId = Context.RequestData.ReadInt64();
+
+ KeysQueue.Insert(0, BufferId);
+
+ byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, 0x28);
+ using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
+ {
+ BinaryReader Reader = new BinaryReader(MS);
+ long PointerToSampleDataPointer = Reader.ReadInt64();
+ long PointerToSampleData = Reader.ReadInt64();
+ long CapacitySampleBuffer = Reader.ReadInt64();
+ long SizeDataSampleBuffer = Reader.ReadInt64();
+ long Unknown = Reader.ReadInt64();
+
+ byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerToSampleData, (int)SizeDataSampleBuffer);
+
+ if (OpenALInstalled)
+ {
+ if (AudioCtx == null) //Needed to call the instance of AudioContext()
+ return 0;
+
+ Buffer = AL.GenBuffer();
+ AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
+
+ Source = AL.GenSource();
+ AL.SourceQueueBuffer(Source, Buffer);
+ }
+ }
+
+ return 0;
+ }
+
+ public static long RegisterBufferEvent(ServiceCtx Context)
+ {
+ int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
+
+ Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
+
+ return 0;
+ }
+
+ public static long GetReleasedAudioOutBuffer(ServiceCtx Context)
+ {
+ long TempKey = 0;
+
+ if(KeysQueue.Count > 0)
+ {
+ TempKey = KeysQueue[KeysQueue.Count - 1];
+ KeysQueue.Remove(KeysQueue[KeysQueue.Count - 1]);
+ }
+
+ AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, System.BitConverter.GetBytes(TempKey));
+
+ Context.ResponseData.Write((int)TempKey);
+
+ if (OpenALInstalled)
+ {
+ if (AudioCtx == null) //Needed to call the instance of AudioContext()
+ return 0;
+
+ AL.SourcePlay(Source);
+ int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
+ AL.DeleteBuffers(FreeBuffers);
+ }
+
+ return 0;
+ }
+
+ public static long ContainsAudioOutBuffer(ServiceCtx Context)
+ {
+ return 0;
+ }
+
+ public static long AppendAudioOutBuffer_ex(ServiceCtx Context)
+ {
+ return 0;
+ }
+
+ public static long GetReleasedAudioOutBuffer_ex(ServiceCtx Context)
+ {
+ return 0;
+ }
+ }
+}
diff --git a/Ryujinx/OsHle/Objects/AudIAudioRenderer.cs b/Ryujinx/OsHle/Objects/AudIAudioRenderer.cs
index 84ac4e04..35a5b82d 100644
--- a/Ryujinx/OsHle/Objects/AudIAudioRenderer.cs
+++ b/Ryujinx/OsHle/Objects/AudIAudioRenderer.cs
@@ -1,15 +1,20 @@
+using Ryujinx.OsHle.Handles;
+using Ryujinx.OsHle.Ipc;
+
namespace Ryujinx.OsHle.Objects
{
class AudIAudioRenderer
{
public static long RequestUpdateAudioRenderer(ServiceCtx Context)
{
+ //buffer < unknown, 5, 0 >) -> (buffer < unknown, 6, 0 >, buffer < unknown, 6, 0 >
+
long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
- Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
- Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
- Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
+ Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
+ Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
+ Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
@@ -28,8 +33,17 @@ namespace Ryujinx.OsHle.Objects
return 0;
}
+ public static long StopAudioRenderer(ServiceCtx Context)
+ {
+ return 0;
+ }
+
public static long QuerySystemEvent(ServiceCtx Context)
{
+ int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
+
+ Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
+
return 0;
}
}
diff --git a/Ryujinx/OsHle/Services/ServiceAud.cs b/Ryujinx/OsHle/Services/ServiceAud.cs
index 96e7e548..18401ae9 100644
--- a/Ryujinx/OsHle/Services/ServiceAud.cs
+++ b/Ryujinx/OsHle/Services/ServiceAud.cs
@@ -21,10 +21,21 @@ namespace Ryujinx.OsHle.Services
public static long AudOutOpenAudioOut(ServiceCtx Context)
{
- Context.ResponseData.Write(48000);
- Context.ResponseData.Write(2);
- Context.ResponseData.Write(2);
- Context.ResponseData.Write(0);
+ MakeObject(Context, new AudIAudioOut());
+
+ Context.ResponseData.Write(48000); //Sample Rate
+ Context.ResponseData.Write(2); //Channel Count
+ Context.ResponseData.Write(2); //PCM Format
+ /*
+ 0 - Invalid
+ 1 - INT8
+ 2 - INT16
+ 3 - INT24
+ 4 - INT32
+ 5 - PCM Float
+ 6 - ADPCM
+ */
+ Context.ResponseData.Write(0); //Unknown
return 0;
}