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authorMary <me@thog.eu>2021-05-07 18:18:23 +0200
committerGitHub <noreply@github.com>2021-05-07 13:18:23 -0300
commit7aed7808be17150df54e8961064abaa4f8a7cd10 (patch)
tree7cf50ff3203157dba52ae197a1630da4a5c22aff
parentb94dc01d4357c608d60383e85f709312294fd833 (diff)
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say. Doesn't change anything as the Ryujinx project set it.
-rw-r--r--Ryujinx.Graphics.Gpu/GraphicsConfig.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
index af980e77..7ef102e2 100644
--- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
+++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
- public static float MaxAnisotropy;
+ public static float MaxAnisotropy = -1;
/// <summary>
/// Base directory used to write shader code dumps.