diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-05-19 19:26:23 +0100 |
|---|---|---|
| committer | riperiperi <rhy3756547@hotmail.com> | 2021-05-19 19:26:23 +0100 |
| commit | 778011c12ae7905173e02665f397a96686863b89 (patch) | |
| tree | 21429528510b929f0018831eb3567750f954f4df | |
| parent | 3f126487abc94cacc7ffab59b2a87b270d3cfe15 (diff) | |
Remove ForceDedicatedGpu, as the driver utilities will now do that.
| -rw-r--r-- | Ryujinx.Common/System/ForceDedicatedGpu.cs | 16 | ||||
| -rw-r--r-- | Ryujinx/Program.cs | 3 |
2 files changed, 0 insertions, 19 deletions
diff --git a/Ryujinx.Common/System/ForceDedicatedGpu.cs b/Ryujinx.Common/System/ForceDedicatedGpu.cs deleted file mode 100644 index 60272f1a..00000000 --- a/Ryujinx.Common/System/ForceDedicatedGpu.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Runtime.InteropServices; - -namespace Ryujinx.Common.System -{ - public static class ForceDedicatedGpu - { - public static void Nvidia() - { - if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) - { - // NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu. - NativeLibrary.TryLoad("nvapi64.dll", out _); - } - } - } -}
\ No newline at end of file diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs index db31a2e5..b1fe41a7 100644 --- a/Ryujinx/Program.cs +++ b/Ryujinx/Program.cs @@ -137,9 +137,6 @@ namespace Ryujinx // Logging system information. PrintSystemInfo(); - // Force dedicated GPU if we can. - ForceDedicatedGpu.Nvidia(); - // Enable OGL multithreading on the driver, when available. DriverUtilities.ToggleOGLThreading(true); |
