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authorMarco Carvalho <marcolucio27@gmail.com>2024-04-19 09:03:52 -0300
committerGitHub <noreply@github.com>2024-04-19 09:03:52 -0300
commit22fb8c9d4f01f0356c29454d18004849f89c67dd (patch)
tree256d40fdca00cb565cff53ab3a547dfd222a281e
parent2f93ae9a191e1fb5415227f004e9a48a11b7a180 (diff)
Update to new standard for volatility operations (#6682)
-rw-r--r--src/Ryujinx.HLE/HOS/TamperMachine.cs6
-rw-r--r--src/Ryujinx.Tests/Memory/PartialUnmaps.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.HLE/HOS/TamperMachine.cs b/src/Ryujinx.HLE/HOS/TamperMachine.cs
index f234e540..60922153 100644
--- a/src/Ryujinx.HLE/HOS/TamperMachine.cs
+++ b/src/Ryujinx.HLE/HOS/TamperMachine.cs
@@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
try
{
- ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
+ ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
program.Process.TamperedCodeMemory = false;
program.Execute(pressedKeys);
@@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
{
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
{
- Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
+ Volatile.Write(ref _pressedKeys, (long)input.Buttons);
return;
}
}
// Clear the input because player one is not conected.
- Thread.VolatileWrite(ref _pressedKeys, 0);
+ Volatile.Write(ref _pressedKeys, 0);
}
}
}
diff --git a/src/Ryujinx.Tests/Memory/PartialUnmaps.cs b/src/Ryujinx.Tests/Memory/PartialUnmaps.cs
index 04f7f40e..ace68e5c 100644
--- a/src/Ryujinx.Tests/Memory/PartialUnmaps.cs
+++ b/src/Ryujinx.Tests/Memory/PartialUnmaps.cs
@@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
{
rwLock.AcquireReaderLock();
- int originalValue = Thread.VolatileRead(ref value);
+ int originalValue = Volatile.Read(ref value);
count++;
// Spin a bit.
for (int i = 0; i < 100; i++)
{
- if (Thread.VolatileRead(ref readersAllowed) == 0)
+ if (Volatile.Read(ref readersAllowed) == 0)
{
error = true;
running = false;
@@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
}
// Should not change while the lock is held.
- if (Thread.VolatileRead(ref value) != originalValue)
+ if (Volatile.Read(ref value) != originalValue)
{
error = true;
running = false;