// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); switch (opcode->get().GetId()) { case OpCode::Id::MOV32_IMM: { SetRegister(bb, instr.gpr0, GetImmediate32(instr)); break; } case OpCode::Id::FMUL32_IMM: { UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc, "Condition codes generation in FMUL32 is not implemented"); Node value = Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr)); value = GetSaturatedFloat(value, instr.fmul32.saturate); SetRegister(bb, instr.gpr0, value); break; } default: UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}", opcode->get().GetName()); } return pc; } } // namespace VideoCommon::Shader