// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "video_core/renderer_opengl/gl_device.h" namespace OpenGL { namespace { template T GetInteger(GLenum pname) { GLint temporary; glGetIntegerv(pname, &temporary); return static_cast(temporary); } } // Anonymous namespace Device::Device() = default; void Device::Initialize() { uniform_buffer_alignment = GetInteger(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); } } // namespace OpenGL