From 994f4977810749c0b597e7a7531a02d907967a68 Mon Sep 17 00:00:00 2001 From: comex Date: Sun, 22 Nov 2020 16:05:18 -0500 Subject: Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop. --- src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 100 ++++++++++++++-------------- 1 file changed, 51 insertions(+), 49 deletions(-) (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp') diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 521209622..c4a4a36be 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -121,62 +121,64 @@ void EmuWindow_SDL2::Fullscreen() { SDL_MaximizeWindow(render_window); } -void EmuWindow_SDL2::PollEvents() { +void EmuWindow_SDL2::WaitEvent() { + // Called on main thread SDL_Event event; - // SDL_PollEvent returns 0 when there are no more events in the event queue - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_SIZE_CHANGED: - case SDL_WINDOWEVENT_RESIZED: - case SDL_WINDOWEVENT_MAXIMIZED: - case SDL_WINDOWEVENT_RESTORED: - OnResize(); - break; - case SDL_WINDOWEVENT_MINIMIZED: - case SDL_WINDOWEVENT_EXPOSED: - is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; - OnResize(); - break; - case SDL_WINDOWEVENT_CLOSE: - is_open = false; - break; - } - break; - case SDL_KEYDOWN: - case SDL_KEYUP: - OnKeyEvent(static_cast(event.key.keysym.scancode), event.key.state); - break; - case SDL_MOUSEMOTION: - // ignore if it came from touch - if (event.button.which != SDL_TOUCH_MOUSEID) - OnMouseMotion(event.motion.x, event.motion.y); - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - // ignore if it came from touch - if (event.button.which != SDL_TOUCH_MOUSEID) { - OnMouseButton(event.button.button, event.button.state, event.button.x, - event.button.y); - } - break; - case SDL_FINGERDOWN: - OnFingerDown(event.tfinger.x, event.tfinger.y); - break; - case SDL_FINGERMOTION: - OnFingerMotion(event.tfinger.x, event.tfinger.y); + if (!SDL_WaitEvent(&event)) { + LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError()); + exit(1); + } + + switch (event.type) { + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_SIZE_CHANGED: + case SDL_WINDOWEVENT_RESIZED: + case SDL_WINDOWEVENT_MAXIMIZED: + case SDL_WINDOWEVENT_RESTORED: + OnResize(); break; - case SDL_FINGERUP: - OnFingerUp(); + case SDL_WINDOWEVENT_MINIMIZED: + case SDL_WINDOWEVENT_EXPOSED: + is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED; + OnResize(); break; - case SDL_QUIT: + case SDL_WINDOWEVENT_CLOSE: is_open = false; break; - default: - break; } + break; + case SDL_KEYDOWN: + case SDL_KEYUP: + OnKeyEvent(static_cast(event.key.keysym.scancode), event.key.state); + break; + case SDL_MOUSEMOTION: + // ignore if it came from touch + if (event.button.which != SDL_TOUCH_MOUSEID) + OnMouseMotion(event.motion.x, event.motion.y); + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + // ignore if it came from touch + if (event.button.which != SDL_TOUCH_MOUSEID) { + OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); + } + break; + case SDL_FINGERDOWN: + OnFingerDown(event.tfinger.x, event.tfinger.y); + break; + case SDL_FINGERMOTION: + OnFingerMotion(event.tfinger.x, event.tfinger.y); + break; + case SDL_FINGERUP: + OnFingerUp(); + break; + case SDL_QUIT: + is_open = false; + break; + default: + break; } const u32 current_time = SDL_GetTicks(); -- cgit v1.2.3