From 1fb158ce9043e36e438e681123e64ee250a32150 Mon Sep 17 00:00:00 2001 From: german77 Date: Wed, 4 Aug 2021 11:40:49 -0500 Subject: settings_ui: Add emulated joystick position dot to controller preview --- .../configure_input_player_widget.cpp | 61 +++++++++++++++------- .../configuration/configure_input_player_widget.h | 6 ++- 2 files changed, 46 insertions(+), 21 deletions(-) (limited to 'src/yuzu') diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index f50cda2f3..cd633e45f 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -122,6 +122,7 @@ void PlayerControlPreview::UpdateColors() { colors.slider_arrow = QColor(14, 15, 18); colors.font2 = QColor(255, 255, 255); colors.indicator = QColor(170, 238, 255); + colors.indicator2 = QColor(100, 255, 100); colors.deadzone = QColor(204, 136, 136); colors.slider_button = colors.button; } @@ -139,6 +140,7 @@ void PlayerControlPreview::UpdateColors() { colors.slider_arrow = QColor(65, 68, 73); colors.font2 = QColor(0, 0, 0); colors.indicator = QColor(0, 0, 200); + colors.indicator2 = QColor(0, 150, 0); colors.deadzone = QColor(170, 0, 0); colors.slider_button = QColor(153, 149, 149); } @@ -317,8 +319,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) using namespace Settings::NativeAnalog; DrawJoystick(p, center + QPointF(9, -69) + (axis_values[LStick].value * 8), 1.8f, button_values[Settings::NativeButton::LStick]); - DrawRawJoystick(p, center + QPointF(-140, 90), axis_values[LStick].raw_value, - axis_values[LStick].properties); + DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0)); } using namespace Settings::NativeButton; @@ -432,8 +433,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center using namespace Settings::NativeAnalog; DrawJoystick(p, center + QPointF(-9, 11) + (axis_values[RStick].value * 8), 1.8f, button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(140, 90), axis_values[RStick].raw_value, - axis_values[RStick].properties); + DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90)); } using namespace Settings::NativeButton; @@ -547,8 +547,7 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button); DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button); - DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties); - DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties); + DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90)); } using namespace Settings::NativeButton; @@ -634,8 +633,7 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button); DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button); - DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties); - DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties); + DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0)); } using namespace Settings::NativeButton; @@ -728,10 +726,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) button_values[Settings::NativeButton::LStick]); DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11, button_values[Settings::NativeButton::RStick]); - DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(50, 105), axis_values[RStick].raw_value, - axis_values[RStick].properties); + DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105)); } using namespace Settings::NativeButton; @@ -821,10 +816,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { p.setBrush(colors.font); DrawSymbol(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), Symbol::C, 1.0f); - DrawRawJoystick(p, center + QPointF(-198, -125), axis_values[LStick].raw_value, - axis_values[LStick].properties); - DrawRawJoystick(p, center + QPointF(198, -125), axis_values[RStick].raw_value, - axis_values[RStick].properties); + DrawRawJoystick(p, center + QPointF(-198, -125), center + QPointF(198, -125)); } using namespace Settings::NativeButton; @@ -2358,8 +2350,33 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo DrawCircle(p, center, 7.5f); } -void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, const QPointF value, - const Input::AnalogProperties& properties) { +void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) { + using namespace Settings::NativeAnalog; + if (controller_type != Settings::ControllerType::LeftJoycon) { + DrawJoystickProperties(p, center_right, axis_values[RStick].properties); + p.setPen(colors.indicator); + p.setBrush(colors.indicator); + DrawJoystickDot(p, center_right, axis_values[RStick].raw_value, + axis_values[RStick].properties); + p.setPen(colors.indicator2); + p.setBrush(colors.indicator2); + DrawJoystickDot(p, center_right, axis_values[RStick].value, axis_values[RStick].properties); + } + + if (controller_type != Settings::ControllerType::RightJoycon) { + DrawJoystickProperties(p, center_left, axis_values[LStick].properties); + p.setPen(colors.indicator); + p.setBrush(colors.indicator); + DrawJoystickDot(p, center_left, axis_values[LStick].raw_value, + axis_values[LStick].properties); + p.setPen(colors.indicator2); + p.setBrush(colors.indicator2); + DrawJoystickDot(p, center_left, axis_values[LStick].value, axis_values[LStick].properties); + } +} + +void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF center, + const Input::AnalogProperties& properties) { constexpr float size = 45.0f; const float range = size * properties.range; const float deadzone = size * properties.deadzone; @@ -2376,10 +2393,14 @@ void PlayerControlPreview::DrawRawJoystick(QPainter& p, const QPointF center, co pen.setColor(colors.deadzone); p.setPen(pen); DrawCircle(p, center, deadzone); +} + +void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, const QPointF value, + const Input::AnalogProperties& properties) { + constexpr float size = 45.0f; + const float range = size * properties.range; // Dot pointer - p.setPen(colors.indicator); - p.setBrush(colors.indicator); DrawCircle(p, center + (value * range), 2); } diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 5fc16d8af..f4a6a5e1b 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -90,6 +90,7 @@ private: QColor highlight2{}; QColor transparent{}; QColor indicator{}; + QColor indicator2{}; QColor led_on{}; QColor led_off{}; QColor slider{}; @@ -139,7 +140,10 @@ private: // Draw joystick functions void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); - void DrawRawJoystick(QPainter& p, QPointF center, QPointF value, + void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right); + void DrawJoystickProperties(QPainter& p, QPointF center, + const Input::AnalogProperties& properties); + void DrawJoystickDot(QPainter& p, QPointF center, QPointF value, const Input::AnalogProperties& properties); void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed); void DrawGCJoystick(QPainter& p, QPointF center, bool pressed); -- cgit v1.2.3 From 8ba551e1cdadd59ce830463356f3e5b710a9768b Mon Sep 17 00:00:00 2001 From: gidoly <66776795+gidoly@users.noreply.github.com> Date: Thu, 5 Aug 2021 07:10:08 +0900 Subject: Update configure_graphics_advanced.ui add description too fast gpu time --- src/yuzu/configuration/configure_graphics_advanced.ui | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/yuzu') diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 379dc5d2e..4fe6b86ae 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -82,14 +82,17 @@ Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Use asynchronous shader building + Use asynchronous shader building (hack) + + Enables Fast GPU Time. This option will force most games to run at their highest native resolution. + - Use Fast GPU Time + Use Fast GPU Time (hack) -- cgit v1.2.3 From acce512ae80fc19a63391a097a68ab1ef6cb68f6 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 7 Aug 2021 15:45:29 -0500 Subject: main: Avoid stopping emulation when taking a screenshot --- src/yuzu/main.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/yuzu') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9544f0fb0..5940e0cfd 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() { } void GMainWindow::OnCaptureScreenshot() { - OnPauseGame(); - const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); const auto screenshot_path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); @@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() { .arg(date); if (!Common::FS::CreateDir(screenshot_path.toStdString())) { - OnStartGame(); return; } #ifdef _WIN32 if (UISettings::values.enable_screenshot_save_as) { + OnPauseGame(); filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, tr("PNG Image (*.png)")); + OnStartGame(); if (filename.isEmpty()) { - OnStartGame(); return; } } #endif render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), filename); - OnStartGame(); } // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant -- cgit v1.2.3 From 48b6d41f1b95cd61d6c60c3db1a5b89ac788a66a Mon Sep 17 00:00:00 2001 From: german77 Date: Thu, 22 Jul 2021 19:59:26 -0500 Subject: input_common: Improve SDL joystick and hide toggle option --- src/input_common/main.cpp | 8 +-- src/input_common/mouse/mouse_poller.cpp | 1 + src/input_common/sdl/sdl_impl.cpp | 87 ++++++++++++++++------- src/yuzu/configuration/configure_input_player.cpp | 13 ++-- 4 files changed, 76 insertions(+), 33 deletions(-) (limited to 'src/yuzu') diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index 8de3d4520..ff23230f0 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -304,10 +304,10 @@ std::vector> InputSubsystem::GetPollers([ } std::string GenerateKeyboardParam(int key_code) { - Common::ParamPackage param{ - {"engine", "keyboard"}, - {"code", std::to_string(key_code)}, - }; + Common::ParamPackage param; + param.Set("engine", "keyboard"); + param.Set("code", key_code); + param.Set("toggle", false); return param.Serialize(); } diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp index efcdd85d2..090b26972 100644 --- a/src/input_common/mouse/mouse_poller.cpp +++ b/src/input_common/mouse/mouse_poller.cpp @@ -57,6 +57,7 @@ Common::ParamPackage MouseButtonFactory::GetNextInput() const { if (pad.button != MouseInput::MouseButton::Undefined) { params.Set("engine", "mouse"); params.Set("button", static_cast(pad.button)); + params.Set("toggle", false); return params; } } diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 70a0ba09c..f1f950d8a 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -82,6 +82,12 @@ public: state.buttons.insert_or_assign(button, value); } + void PreSetButton(int button) { + if (!state.buttons.contains(button)) { + SetButton(button, false); + } + } + void SetMotion(SDL_ControllerSensorEvent event) { constexpr float gravity_constant = 9.80665f; std::lock_guard lock{mutex}; @@ -155,9 +161,16 @@ public: state.axes.insert_or_assign(axis, value); } - float GetAxis(int axis, float range) const { + void PreSetAxis(int axis) { + if (!state.axes.contains(axis)) { + SetAxis(axis, 0); + } + } + + float GetAxis(int axis, float range, float offset) const { std::lock_guard lock{mutex}; - return static_cast(state.axes.at(axis)) / (32767.0f * range); + const float value = static_cast(state.axes.at(axis)) / 32767.0f; + return (value + offset) / range; } bool RumblePlay(u16 amp_low, u16 amp_high) { @@ -174,9 +187,10 @@ public: return false; } - std::tuple GetAnalog(int axis_x, int axis_y, float range) const { - float x = GetAxis(axis_x, range); - float y = GetAxis(axis_y, range); + std::tuple GetAnalog(int axis_x, int axis_y, float range, float offset_x, + float offset_y) const { + float x = GetAxis(axis_x, range, offset_x); + float y = GetAxis(axis_y, range, offset_y); y = -y; // 3DS uses an y-axis inverse from SDL // Make sure the coordinates are in the unit circle, @@ -483,7 +497,7 @@ public: trigger_if_greater(trigger_if_greater_) {} bool GetStatus() const override { - const float axis_value = joystick->GetAxis(axis, 1.0f); + const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); if (trigger_if_greater) { return axis_value > threshold; } @@ -500,12 +514,14 @@ private: class SDLAnalog final : public Input::AnalogDevice { public: explicit SDLAnalog(std::shared_ptr joystick_, int axis_x_, int axis_y_, - bool invert_x_, bool invert_y_, float deadzone_, float range_) + bool invert_x_, bool invert_y_, float deadzone_, float range_, + float offset_x_, float offset_y_) : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), - invert_y(invert_y_), deadzone(deadzone_), range(range_) {} + invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_), + offset_y(offset_y_) {} std::tuple GetStatus() const override { - auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range); + auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y); const float r = std::sqrt((x * x) + (y * y)); if (invert_x) { x = -x; @@ -522,8 +538,8 @@ public: } std::tuple GetRawStatus() const override { - const float x = joystick->GetAxis(axis_x, range); - const float y = joystick->GetAxis(axis_y, range); + const float x = joystick->GetAxis(axis_x, range, offset_x); + const float y = joystick->GetAxis(axis_y, range, offset_y); return {x, -y}; } @@ -555,6 +571,8 @@ private: const bool invert_y; const float deadzone; const float range; + const float offset_x; + const float offset_y; }; class SDLVibration final : public Input::VibrationDevice { @@ -621,7 +639,7 @@ public: trigger_if_greater(trigger_if_greater_) {} Input::MotionStatus GetStatus() const override { - const float axis_value = joystick->GetAxis(axis, 1.0f); + const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); bool trigger = axis_value < threshold; if (trigger_if_greater) { trigger = axis_value > threshold; @@ -720,13 +738,13 @@ public: LOG_ERROR(Input, "Unknown direction {}", direction_name); } // This is necessary so accessing GetAxis with axis won't crash - joystick->SetAxis(axis, 0); + joystick->PreSetAxis(axis); return std::make_unique(joystick, axis, threshold, trigger_if_greater); } const int button = params.Get("button", 0); // This is necessary so accessing GetButton with button won't crash - joystick->SetButton(button, false); + joystick->PreSetButton(button); return std::make_unique(joystick, button, toggle); } @@ -757,13 +775,15 @@ public: const std::string invert_y_value = params.Get("invert_y", "+"); const bool invert_x = invert_x_value == "-"; const bool invert_y = invert_y_value == "-"; + const float offset_x = params.Get("offset_x", 0.0f); + const float offset_y = params.Get("offset_y", 0.0f); auto joystick = state.GetSDLJoystickByGUID(guid, port); // This is necessary so accessing GetAxis with axis_x and axis_y won't crash - joystick->SetAxis(axis_x, 0); - joystick->SetAxis(axis_y, 0); + joystick->PreSetAxis(axis_x); + joystick->PreSetAxis(axis_y); return std::make_unique(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, - range); + range, offset_x, offset_y); } private: @@ -844,13 +864,13 @@ public: LOG_ERROR(Input, "Unknown direction {}", direction_name); } // This is necessary so accessing GetAxis with axis won't crash - joystick->SetAxis(axis, 0); + joystick->PreSetAxis(axis); return std::make_unique(joystick, axis, threshold, trigger_if_greater); } const int button = params.Get("button", 0); // This is necessary so accessing GetButton with button won't crash - joystick->SetButton(button, false); + joystick->PreSetButton(button); return std::make_unique(joystick, button); } @@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid params.Set("port", port); params.Set("guid", std::move(guid)); params.Set("button", button); + params.Set("toggle", false); return params; } @@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu } Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, - int axis_y) { + int axis_y, float offset_x, float offset_y) { Common::ParamPackage params; params.Set("engine", "sdl"); params.Set("port", port); params.Set("guid", guid); params.Set("axis_x", axis_x); params.Set("axis_y", axis_y); + params.Set("offset_x", offset_x); + params.Set("offset_y", offset_y); params.Set("invert_x", "+"); params.Set("invert_y", "+"); return params; @@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa const auto& binding_left_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); if (params.Has("guid2")) { + joystick2->PreSetAxis(binding_left_x.value.axis); + joystick2->PreSetAxis(binding_left_y.value.axis); + const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0); + const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0); mapping.insert_or_assign( Settings::NativeAnalog::LStick, BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis)); + binding_left_x.value.axis, binding_left_y.value.axis, + left_offset_x, left_offset_y)); } else { + joystick->PreSetAxis(binding_left_x.value.axis); + joystick->PreSetAxis(binding_left_y.value.axis); + const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0); + const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0); mapping.insert_or_assign( Settings::NativeAnalog::LStick, BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis)); + binding_left_x.value.axis, binding_left_y.value.axis, + left_offset_x, left_offset_y)); } const auto& binding_right_x = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); const auto& binding_right_y = SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); + joystick->PreSetAxis(binding_right_x.value.axis); + joystick->PreSetAxis(binding_right_y.value.axis); + const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0); + const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0); mapping.insert_or_assign(Settings::NativeAnalog::RStick, BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), binding_right_x.value.axis, - binding_right_y.value.axis)); + binding_right_y.value.axis, right_offset_x, + right_offset_y)); return mapping; } @@ -1563,8 +1601,9 @@ public: } if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { + // Set offset to zero since the joystick is not on center auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - first_axis, axis); + first_axis, axis, 0, 0); first_axis = -1; return params; } diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 6b9bd05f1..7527c068b 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -309,11 +309,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i buttons_param[button_id].Clear(); button_map[button_id]->setText(tr("[not set]")); }); - context_menu.addAction(tr("Toggle button"), [&] { - const bool toggle_value = !buttons_param[button_id].Get("toggle", false); - buttons_param[button_id].Set("toggle", toggle_value); - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); + if (buttons_param[button_id].Has("toggle")) { + context_menu.addAction(tr("Toggle button"), [&] { + const bool toggle_value = + !buttons_param[button_id].Get("toggle", false); + buttons_param[button_id].Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + }); + } if (buttons_param[button_id].Has("threshold")) { context_menu.addAction(tr("Set threshold"), [&] { const int button_threshold = static_cast( -- cgit v1.2.3 From 8e0cc3e59a066bc731598d0ce31cb498e7a48382 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 8 Aug 2021 01:00:40 -0400 Subject: configure_general: Swap positions of speed limit and frame limit options --- src/yuzu/configuration/configure_general.ui | 60 ++++++++++++++--------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'src/yuzu') diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index 8ce97edec..69b6c2d66 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -24,6 +24,36 @@ + + + + + + Framerate Cap + + + Requires the use of the FPS Limiter Toggle hotkey to take effect. + + + + + + + x + + + 1 + + + 1000 + + + 500 + + + + + @@ -51,36 +81,6 @@ - - - - - - Framerate Cap - - - Requires the use of the FPS Limiter Toggle hotkey to take effect. - - - - - - - x - - - 1 - - - 1000 - - - 500 - - - - - -- cgit v1.2.3